diff --git a/.gitea/workflows/release.yml b/.gitea/workflows/release.yml deleted file mode 100644 index 2f93975..0000000 --- a/.gitea/workflows/release.yml +++ /dev/null @@ -1,75 +0,0 @@ -name: release - -on: - push: - tags: - - '*-coa.*' # Asc-1.1.6-coa.2, 9.1.40-coa.3, etc. - - 'v*' # v0.3.0 for repos without an upstream version - -jobs: - release: - runs-on: linux-amd64 - steps: - - name: Checkout - uses: actions/checkout@v4 - with: - fetch-depth: 0 # build_zip uses git archive HEAD; full history is fine - - - name: Build per-addon zip(s) - run: bash tools/build_zip.sh - - - name: Publish release (Gitea API direct; no action dependency) - env: - GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }} - REPO: ${{ github.repository }} - TAG: ${{ github.ref_name }} - API: ${{ github.server_url }}/api/v1 - # Gitea attachment ceiling is 200 MiB (see roles/gitea config). - # Skip anything larger so one oversized asset doesn't fail the job. - MAX_BYTES: 209715200 - run: | - set -euo pipefail - # Create the release (or reuse if it already exists for this tag). - RID=$(curl -s -H "Authorization: token $GITEA_TOKEN" \ - "$API/repos/$REPO/releases/tags/$TAG" 2>/dev/null \ - | jq -r '.id // empty') - if [ -z "$RID" ]; then - RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \ - -H "Content-Type: application/json" \ - "$API/repos/$REPO/releases" \ - -d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false,hide_archive_links:true}')" \ - | jq -r '.id') - fi - echo "release id: $RID" - # Gitea honors hide_archive_links only on edit, not create — PATCH it - # so the auto-generated Source Code (zip/tar.gz) links stay hidden. - curl -sf -X PATCH -H "Authorization: token $GITEA_TOKEN" -H "Content-Type: application/json" \ - "$API/repos/$REPO/releases/$RID" -d '{"hide_archive_links":true}' >/dev/null || true - # Upload every dist/*.zip. Per-asset failures don't fail the job — - # we want partial releases to still publish rather than block the - # whole pipeline on one big file. - failed=0 - uploaded=0 - for f in dist/*.zip; do - name=$(basename "$f") - size=$(stat -c '%s' "$f") - if [ "$size" -gt "$MAX_BYTES" ]; then - echo "::warning::skip $name (${size} B > ${MAX_BYTES} B Gitea limit; host on CDN instead)" - failed=$((failed+1)) - continue - fi - echo "uploading $name ($(numfmt --to=iec "$size"))" - if curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \ - -F "attachment=@$f" \ - "$API/repos/$REPO/releases/$RID/assets?name=$name" \ - | jq -r '" -> " + .browser_download_url'; then - uploaded=$((uploaded+1)) - else - echo "::warning::upload failed for $name" - failed=$((failed+1)) - fi - done - echo "release published: $uploaded uploaded, $failed skipped/failed" - # Only fail the job if NO assets uploaded — a release with zero - # attachments isn't useful to anyone. - [ "$uploaded" -gt 0 ] diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml new file mode 100644 index 0000000..cb7b432 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -0,0 +1,77 @@ +name: "Bug Report" +description: Create a report to help us improve this addon +labels: '🐛 Bug' +body: +- type: markdown + attributes: + value: | + Please search for existing issues before creating a new one. + +- type: textarea + attributes: + label: Description + description: What did you expect to happen and what happened instead? + validations: + required: true + +- type: dropdown + id: flavor + attributes: + label: Realm + description: What realm did this occur on? + options: + - Area 52 (Default) + - Seasonal + - Grizzly Hills + - Rexxar + - Other + validations: + required: true + +- type: checkboxes + id: testing + attributes: + label: Tested with only this addon + description: Did you try having just this addon as the only enabled addon and everything else disabled? + options: + - label: "Yes" + - label: "No" + validations: + required: true + +- type: textarea + attributes: + label: Lua Error + description: | + Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`) + validations: + required: false + +- type: textarea + attributes: + label: Reproduction Steps + description: Please list out the steps to reproduce your bug. + placeholder: | + 1. Go to '...' + 2. Click on '....' + 3. Scroll down to '....' + 4. See error + validations: + required: true + +- type: input + attributes: + label: Last Good Version + description: | + Was it working in a previous version? If yes, which update did it stop working? If you don't know, when was the last date you were aware it was working + placeholder: "MM/DD/YYYY" + validations: + required: false + +- type: textarea + attributes: + label: Screenshots + description: If applicable, add screenshots to help explain your problem. + placeholder: Click here to attach your screenshots via the editor button in the top right. + validations: + required: false \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml new file mode 100644 index 0000000..ec4bb38 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/config.yml @@ -0,0 +1 @@ +blank_issues_enabled: false \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md new file mode 100644 index 0000000..bbcbbe7 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature_request.md @@ -0,0 +1,20 @@ +--- +name: Feature request +about: Suggest an idea for this project +title: '' +labels: '' +assignees: '' + +--- + +**Is your feature request related to a problem? Please describe.** +A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] + +**Describe the solution you'd like** +A clear and concise description of what you want to happen. + +**Describe alternatives you've considered** +A clear and concise description of any alternative solutions or features you've considered. + +**Additional context** +Add any other context or screenshots about the feature request here. diff --git a/.github/PULL_REQUEST_TEPMLATE.md b/.github/PULL_REQUEST_TEPMLATE.md new file mode 100644 index 0000000..30d2afa --- /dev/null +++ b/.github/PULL_REQUEST_TEPMLATE.md @@ -0,0 +1,28 @@ +# Description + +Please include a summary of the change and which issue is fixed. Please also include relevant motivation and context. + +Fixes #(issue) + +## Type of change + +Please delete options that are not relevant. + +- [ ] Bug fix (non-breaking change which fixes an issue) +- [ ] New feature (non-breaking change which adds functionality) +- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected) + +## How Has This Been Tested + +Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration + +- [ ] Test A +- [ ] Test B + +## Checklist + + +- [ ] I have performed a self-review of my own code +- [ ] I have commented my code, particularly in hard-to-understand areas + + \ No newline at end of file diff --git a/.gitignore b/.gitignore index ec92999..44356e3 100644 --- a/.gitignore +++ b/.gitignore @@ -4,5 +4,4 @@ .install .lua/* .vscode -.idea -dist/ +.idea \ No newline at end of file diff --git a/Decursive/DCR_init.lua b/Decursive/DCR_init.lua index b97c825..efaaeb2 100644 --- a/Decursive/DCR_init.lua +++ b/Decursive/DCR_init.lua @@ -124,8 +124,8 @@ DC.AfflictionSound = "Interface\\AddOns\\Decursive\\Sounds\\AfflictionAlert.wav" --DC.AfflictionSound = "Sound\\Doodad\\BellTollTribal.wav" DC.FailedSound = "Interface\\AddOns\\Decursive\\Sounds\\FailedSpell.wav"; -DC.IconON = "Interface\\AddOns\\Decursive\\iconON.blp"; -DC.IconOFF = "Interface\\AddOns\\Decursive\\iconOFF.blp"; +DC.IconON = "Interface\\AddOns\\Decursive\\iconON.tga"; +DC.IconOFF = "Interface\\AddOns\\Decursive\\iconOFF.tga"; for class in pairs(RAID_CLASS_COLORS) do DC["CLASS_"..class] = class @@ -142,7 +142,6 @@ DC.POISON = 8; DC.DISEASE = 16; DC.CHARMED = 32; DC.NOTYPE = 64; -DC.BLEED = 128; -- CoA: synthetic dispel type (UnitAura returns "" for bleeds; we re-tag by spellId via DC.BleedSpellIDs) DC.NORMAL = 8; @@ -315,7 +314,6 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{ [DC.POISON] = "Poison"; [DC.DISEASE] = "Disease"; [DC.CHARMED] = "Charm"; - [DC.BLEED] = "Bleed"; } DC.NameToTypes = D:tReverse(DC.TypeNames); @@ -328,7 +326,6 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{ [DC.POISON] = "22DD22"; [DC.DISEASE] = "995533"; [DC.CHARMED] = "FF0000"; - [DC.BLEED] = "AA1111"; -- darker red so it reads distinct from CHARMED [DC.NOTYPE] = "AAAAAA"; } @@ -502,24 +499,17 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{ } elseif C_Player:IsCustomClass() then -- CoA custom-class dispels (mapped to Decursive affliction types) - DC.SpellsToUse[DS["COA_ROLL_BACK"]] = { Types = {DC.MAGIC, DC.CURSE, DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Chronomancer (Roll Back clears any harmful effect) + DC.SpellsToUse[DS["COA_CONTINUUM_RESTORATION"]] = { Types = {DC.MAGIC}, IsBest = 0, Pet = false, } -- Chronomancer DC.SpellsToUse[DS["COA_DEVOUR_CURSE"]] = { Types = {DC.CURSE}, IsBest = 0, Pet = false, } -- Cultist DC.SpellsToUse[DS["COA_REBUKE"]] = { Types = {DC.MAGIC, DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Templar DC.SpellsToUse[DS["COA_ANTIVENOM"]] = { Types = {DC.POISON}, IsBest = 0, Pet = false, } -- Venomancer (baseline, poison-only — curse-dispel in DBC doesn't fire server-side) - DC.SpellsToUse[DS["COA_BLIGHT_ANTIDOTE"]] = { Types = {DC.POISON}, IsBest = 1, Pet = false, } -- Venomancer (MoA — same Antidote/Antivenom pattern as 800905; the dedicated curse-cure 524824 is deliberately not registered: like Antivenom's DBC curse-dispel it is unverified to fire server-side) + DC.SpellsToUse[DS["COA_BLIGHT_ANTIDOTE"]] = { Types = {DC.POISON}, IsBest = 1, Pet = false, } -- Venomancer (MoA — same Antidote/Antivenom pattern as 800905; Venomancer curse-dispel needs the dedicated 524824 spell) DC.SpellsToUse[DS["COA_BURN_IMPURITIES"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Pyromancer DC.SpellsToUse[DS["COA_SURVIVAL_POTION"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Ranger DC.SpellsToUse[DS["COA_HEMAL_EXCISION"]] = { Types = {DC.CURSE}, IsBest = 0, Pet = false, } -- Bloodmage DC.SpellsToUse[DS["COA_WARDING_RUNE"]] = { Types = {DC.MAGIC}, IsBest = 0, Pet = false, } -- Runemaster DC.SpellsToUse[DS["COA_PRAYER_OF_ELUNE"]] = { Types = {DC.MAGIC}, IsBest = 0, Pet = false, } -- Starcaller DC.SpellsToUse[DS["COA_WITCHBLOOD_TONIC"]] = { Types = {DC.CURSE}, IsBest = 0, Pet = false, } -- Witch Hunter - DC.SpellsToUse[DS["COA_SANCTIFY"]] = { Types = {DC.MAGIC, DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Sun Cleric - DC.SpellsToUse[DS["COA_SOOTHING_TOUCH"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Primalist - DC.SpellsToUse[DS["COA_SOOTHING_TOUCH_MOA"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Primalist MoA - DC.SpellsToUse[DS["COA_CLEANSING_IDOL"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Witch Doctor — Cleansing Idol (AoE, can't direct-target via click) - DC.SpellsToUse[DS["COA_HEXBREAK"]] = { Types = {DC.CURSE}, IsBest = 1, Pet = false, } -- Witch Doctor — Hexbreak (single-target curse removal, 40yd, instant; DBC type reads "Magic" but description+gameplay = Curse, cf. Soothing Touch) - DC.SpellsToUse[DS["COA_NANOBOT_CLEANSER"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Tinker — Nanobot Cleanser (single-target, direct-castable) - DC.SpellsToUse[DS["COA_CAUTERIZE"]] = { Types = {DC.MAGIC, DC.POISON, DC.BLEED}, IsBest = 1, Pet = false, } -- Pyromancer — Cauterize (Magic + Poison via dummy; 1 Bleed via Dispel Mechanic, re-tagged by DC.BleedSpellIDs) end -- }}} @@ -827,7 +817,7 @@ function D:OnDisable() -- When the addon is disabled by Ace D.Status.Enabled = false; D.DcrFullyInitialized = false; - D:SetIcon("Interface\\AddOns\\Decursive\\iconOFF.blp"); + D:SetIcon("Interface\\AddOns\\Decursive\\iconOFF.tga"); if ( D.profile.ShowDebuffsFrame) then D.MFContainer:Hide(); @@ -987,7 +977,6 @@ function D:Configure() --{{{ CuringSpells[DC.POISON] = false; CuringSpells[DC.DISEASE] = false; CuringSpells[DC.CHARMED] = false; - CuringSpells[DC.BLEED] = false; -- CoA: reset so Cauterize doesn't ghost after respec local Spell, spellName, Type, _; local GetSpellInfo = _G.GetSpellInfo; @@ -1176,7 +1165,7 @@ function D:GetSpellsTranslations(FromDIAG) -- GetSpellsTranslations catches any IDs that don't resolve. if C_Player:IsCustomClass() then -- CoA local customSpells = { - ["COA_ROLL_BACK"] = { 804490, }, -- Chronomancer (all harmful) + ["COA_CONTINUUM_RESTORATION"] = { 804490, }, -- Chronomancer (Magic) ["COA_DEVOUR_CURSE"] = { 800402, }, -- Cultist (Curse) ["COA_REBUKE"] = { 525051, }, -- Templar/Monk (Magic, Disease, Poison) ["COA_ANTIVENOM"] = { 800905, }, -- Venomancer (Poison) @@ -1187,14 +1176,6 @@ function D:GetSpellsTranslations(FromDIAG) ["COA_WARDING_RUNE"] = { 804232, }, -- Runemaster/SpiritMage (Magic) ["COA_PRAYER_OF_ELUNE"] = { 801987, }, -- Starcaller (Magic) ["COA_WITCHBLOOD_TONIC"] = { 802278, }, -- WitchHunter (Curse) - ["COA_SANCTIFY"] = { 524968, }, -- Sun Cleric (Magic, Poison, Disease) - ["COA_MENDING_TOUCH"] = { 524971, }, -- Primalist passive (Soothing Touch +Poison +Disease, Neutralizing Touch self-heal on Magic dispel) — intentionally translation-only, never registered in SpellsToUse (passive, not castable) - ["COA_SOOTHING_TOUCH"] = { 801439, }, -- Primalist (Poison, Disease — DBC type "Magic" doesn't fire; trust gameplay) - ["COA_SOOTHING_TOUCH_MOA"] = { 520841, }, -- Primalist MoA (Poison, Disease — same Soothing-Touch variant pattern as Venomancer's Antivenom/Blight pair) - ["COA_CLEANSING_IDOL"] = { 504840, }, -- Witch Doctor (Disease, Poison — AoE idol, 30yd, ticks every 3s) - ["COA_HEXBREAK"] = { 806240, }, -- Witch Doctor (Curse — single-target, 40yd, instant; DBC type "Magic" doesn't fire, trust description+gameplay) - ["COA_NANOBOT_CLEANSER"] = { 502537, }, -- Tinker / Invention (Disease, Poison — single-target, 40yd, ticks every 3s for 15s) - ["COA_CAUTERIZE"] = { 560749, }, -- Pyromancer (Magic + Poison via dummy script; 1 Bleed via Dispel Mechanic — DC.BLEED, re-tagged by DC.BleedSpellIDs) } for k,v in pairs(customSpells) do Spells[k] = v end end diff --git a/Decursive/Dcr_BleedIDs.lua b/Decursive/Dcr_BleedIDs.lua deleted file mode 100644 index 33a0eaf..0000000 --- a/Decursive/Dcr_BleedIDs.lua +++ /dev/null @@ -1,116 +0,0 @@ --- Decursive — CoA bleed-aura spell IDs --- Auto-generated from db.exil.es (coa-db) — DO NOT EDIT by hand. --- Regenerate with: --- SELECT s.id FROM spell s --- WHERE EXISTS (SELECT 1 FROM jsonb_array_elements(s.effects) e --- WHERE (e->>'id')::int = 6 -- SPELL_EFFECT_APPLY_AURA --- AND (e->>'aura')::int = 3 -- SPELL_AURA_PERIODIC_DAMAGE --- AND (e->>'mechanic')::int = 15) -- MECHANIC_BLEED --- ORDER BY s.id; --- Generated: 2026-05-27T18:37:37Z Count: 1491 - -local DC = DcrC; - --- Packed as comma-separated IDs (~16/line) so regens diff cleanly. --- Parsed once at addon load into a {[id]=true} hash for O(1) lookup. -local packed = [[ -703,772,1079,1080,1081,1822,1823,1824,1826,1943,3147,4102,4244,6546,6547,6548 -8631,8632,8633,8639,8640,8818,9492,9493,9752,9894,9896,9904,10044,11273,11274,11275 -11289,11290,11572,11573,11574,11575,11977,12054,12721,13318,13443,13445,13738,14087,14118,14331 -14874,14903,15583,15976,16095,16393,16403,16406,16509,17153,17407,17504,18075,18078,18106,18200 -18202,19771,21948,21949,24192,24331,24332,25208,26839,26867,26884,27003,27008,27556,27638,28913 -29574,29578,29583,29906,29935,30285,30639,31041,31410,31956,32019,32901,33745,33865,33912,35144 -35318,35321,36023,36054,36332,36383,36590,36617,36965,36991,37123,37662,37973,38363,38772,38801 -38810,39198,39215,39382,40199,41092,41932,42395,42397,42658,43093,43153,43246,43931,43937,46845 -47465,48130,48261,48286,48374,48567,48568,48573,48574,48671,48672,48675,48676,48880,48920,49678 -49799,49800,50498,50729,51275,52401,52504,52771,52873,53317,53499,53578,53579,53580,53581,53582 -53602,54668,54703,54708,55102,55249,55276,55550,55604,55622,55645,57661,58459,58517,58830,58978 -59007,59239,59256,59262,59264,59268,59269,59343,59349,59444,59682,59691,59825,59826,59881,59882 -59883,59884,59885,59886,59989,61164,61896,62318,62331,62418,65033,66620,67679,70278,70279,71926 -75160,80183,80304,80629,80636,83532,85137,85138,85139,85242,85327,85339,85356,92365,92468,92716 -100332,100632,101478,102884,102887,102894,102900,156943,158045,164018,182200,201161,202026,202072,202884,202887 -202894,202900,234785,254002,254118,254120,254126,254138,254669,254671,254902,255434,255435,255436,255777,255922 -256416,257330,257342,257343,257344,257525,267018,267020,271853,272355,273872,273873,273874,273875,273876,273877 -273878,273879,273880,273881,273882,273883,273887,274279,274321,274322,274323,274324,274325,274326,274327,274328 -274329,274330,274331,274332,274870,274871,274872,275327,275662,275699,275700,275701,275702,275703,275704,276204 -276205,276206,276207,276208,276209,276210,276211,276212,276213,277532,282288,282289,282290,282291,282292,282293 -282294,282295,282296,282297,283003,283510,284564,284840,284845,284846,284847,284848,284881,284890,284892,285052 -285053,285054,285055,285056,285057,285058,285059,285060,285061,285062,285063,285071,285164,285165,285166,285167 -285168,285169,285170,285694,285897,285901,285902,285903,285904,285905,285906,285907,285908,285909,286035,286036 -286037,286038,286039,286040,286041,286181,286182,286183,286184,286185,286186,286187,286428,286429,286430,286431 -286432,286433,290242,290244,290245,290246,290247,290248,290249,290250,291026,291027,291028,291029,291030,291031 -291041,291056,300844,300870,300933,300934,300935,300936,300937,300938,300939,303010,303017,303046,304003,304167 -304223,312451,312525,312778,312786,312802,312842,312844,312970,313165,313292,313415,316451,316525,316778,316786 -316802,316842,316844,316970,317165,317292,317415,320451,320525,320778,320786,320802,320842,320844,320970,321165 -321292,321415,340015,340052,340095,340119,340516,350009,350010,350039,350052,350057,350069,350302,350346,350378 -350379,351014,351053,351092,351096,351121,351284,351285,351343,351344,351349,351350,351351,354043,354072,354073 -354274,354281,354292,354619,354620,354621,354643,354644,354645,354830,354835,354858,354859,354860,354864,354865 -354866,354976,354995,355247,355263,355375,355376,355437,355485,355500,355561,355764,384294,385396,391369,413006 -462136,500073,500127,500351,501640,501641,501642,501643,501644,501645,501646,501647,501648,501649,501650,501651 -501687,501688,501689,501690,501691,501692,501693,501694,501704,501705,501706,501707,502732,502733,503561,504291 -504669,504670,504671,504672,504673,504674,504675,504676,520610,520712,520713,520714,520715,520716,520781,524964 -560101,560102,560103,560104,560313,560356,560407,561303,572725,573337,575836,575837,600703,600772,601079,601822 -601943,633745,680279,680744,680766,704256,705023,705757,706808,707229,707303,782754,782801,783054,783055,783056 -800341,800772,800990,801023,802568,802569,802570,802571,802572,802573,802580,802587,803851,803859,803860,803861 -803862,803863,803864,804143,804600,805366,805832,806569,806576,806670,806671,806882,806883,806884,806885,806886 -806887,806898,806899,806900,806901,806902,806903,807237,807324,807325,807326,807327,807328,807329,807330,850518 -860210,901020,901021,901022,901023,901081,901149,901150,901151,901152,901153,901154,901185,901186,901187,901188 -901189,901190,901191,901192,904000,904001,904002,904003,904004,904005,904006,904007,904008,904009,904010,904020 -904021,904022,904023,904024,904025,904026,904027,904028,904029,904030,904040,904041,904042,904043,904044,904045 -904046,904047,904048,904049,904050,904060,904061,904062,904063,904064,904065,904066,904067,904068,904069,904070 -904080,904081,904082,904083,904084,904085,904086,904087,904088,904089,904090,904100,904101,904102,904103,904104 -904105,904106,904107,904108,904109,904110,904120,904121,904122,904123,904124,904125,904126,904127,904140,904141 -904142,904143,904144,904145,904146,904147,904160,904161,904162,904163,904164,904165,904166,904167,904180,904181 -904182,904183,904184,904185,904186,904187,904200,904201,904202,904203,904204,904205,904206,904207,904220,904221 -904222,904223,904224,904225,904226,904227,904960,904961,904962,904963,904964,904965,904966,904967,904968,904980 -904981,904982,904983,904984,904985,904986,904987,904988,907000,907001,907002,907003,907004,907005,907006,907007 -907008,907020,907021,907022,907023,907024,907025,907026,907027,907028,907040,907041,907042,907043,907044,907045 -907046,907047,907048,907060,907061,907062,907063,907064,907065,907066,907067,907068,947470,947471,947472,947473 -947474,947475,947476,947477,947478,947479,947480,947481,954809,954815,954883,954884,954885,954886,954887,954888 -954889,965150,965408,965630,965747,965758,965762,965772,966380,975040,978693,978694,978695,982251,982450,982682 -982683,982684,982685,982686,982687,982688,982703,982704,982705,982706,982707,983021,983022,983023,983024,983025 -983026,983027,983028,983029,983030,983031,983032,983037,983251,983260,983261,983262,983263,983264,983265,983266 -983267,983663,984698,984702,984818,984828,984831,984865,986011,986012,986013,986014,986015,986016,986017,986018 -986019,986020,987149,990240,992373,992716,992722,992768,992802,992833,992943,992991,993001,993096,993740,993741 -993742,993752,993900,997099,997243,997244,997245,997246,997247,997248,997249,997250,997251,997252,997316,997595 -997765,997766,997767,997768,997769,997770,997771,1100703,1100772,1100790,1100791,1100792,1100793,1100794,1100795,1101079 -1101822,1101823,1101824,1101943,1106546,1106547,1106548,1108631,1108632,1108633,1108639,1108640,1109007,1109492,1109493,1109752 -1109824,1109826,1109894,1109896,1109904,1111273,1111274,1111275,1111289,1111290,1111572,1111573,1111574,1112721,1114874,1114903 -1115583,1124331,1124332,1125208,1126839,1126867,1126884,1127003,1127007,1127008,1127556,1127638,1129583,1131041,1133745,1133746 -1133747,1136332,1137066,1143104,1146845,1147465,1148567,1148568,1148573,1148574,1148580,1148581,1148671,1148672,1148675,1148676 -1149799,1149800,1149804,1150498,1153578,1153579,1153580,1153581,1153582,1155550,1155622,1158978,1159881,1159882,1159883,1159884 -1159885,1159886,1161164,1163071,1163468,1180242,1180251,1180252,1180253,1180254,1180255,1402322,1407046,1407048,1569398,1570396 -1572620,1572621,1572622,1572623,1572624,1572625,1572626,1572627,1572628,1572629,1572630,1572631,1572638,1573293,1574215,1574241 -1574267,1575466,1575467,1575468,1575469,1575470,1575471,1575472,1576594,1576595,1576596,1576597,1576598,1576599,1576600,1576601 -1576602,1576603,1580246,1584827,1587588,1588276,1588281,1588282,1588283,1588284,1588346,1588348,1588372,1588841,1588842,1588843 -1588844,1588845,1588846,1588847,1588848,1588849,1588850,1588851,1588852,1588894,1590352,1590575,1590576,1590577,1590578,1590579 -1590580,1590581,1590582,1590583,1590584,1901020,1901021,1901022,1901023,1954815,2100021,2100022,2100023,2100024,2100170,2100752 -2100913,2102164,2102580,2102654,2102655,2102656,2102657,2102681,2102682,2102683,2102684,2102842,2102843,2102844,2102845,2106029 -2106030,2106031,2106032,2110917,2110918,2110919,2110920,2112408,2112409,2112410,2112411,2118240,2118241,2118242,2118243,2118326 -2118327,2118328,2118329,2122122,2122123,2122124,2122125,2122323,2122324,2122325,2122326,2125205,2125206,2125207,2125208,2125292 -2125293,2125294,2125295,2125372,2125373,2125374,2125375,2125601,2125602,2125603,2125604,2125664,2125665,2125666,2125667,2130032 -2130174,2130814,2130815,2130816,2130817,2130829,2130855,2130856,2130857,2135600,2135601,2135602,2135603,2135657,2135658,2135659 -2135660,2135668,2135669,2135670,2135671,2135747,2135748,2135749,2135750,2135819,2135820,2135821,2135822,2135824,2135825,2135826 -2135827,2135833,2135834,2135835,2135836,2135857,2135858,2135859,2135860,2135877,2135878,2135879,2135880,2136058,2136059,2136060 -2136061,2136326,2136327,2136328,2136329,2136382,2136383,2136384,2136385,2136398,2136399,2136400,2136401,2137739,2137740,2137741 -2137742,2137807,2137808,2137809,2137810,2141254,2141255,2141256,2141257,2141572,2141573,2141574,2141575,2142208,2142209,2142210 -2142211,2142516,2142517,2142518,2142519,2145205,2148844,2148845,2148846,2148847,2150775,2150776,2150777,2150778,2150844,2150845 -2150846,2150847,2151239,2151357,2151372,2151451,2151452,2151453,2151454,2152541,2152542,2152543,2152544,2152614,2152615,2152616 -2152617,2152775,2152776,2152777,2152778,2153067,2153239,2153357,2153372,2154541,2154542,2154543,2154544,2154614,2154615,2154616 -2154617,2154867,2156122,2156123,2156124,2156125,2156323,2156324,2156325,2156326,2251020,2251021,2251022,2251023,2304587,2304809 -2304815,2304883,2304884,2304885,2304886,2304887,2304888,2304889,3100021,3100022,3100023,3100024,3100170,3100752,3102164,3102580 -3102654,3102655,3102656,3102657,3102681,3102682,3102683,3102684,3106029,3106030,3106031,3106032,3123924,3123925,3123926,3123927 -3125205,3125206,3125207,3125208,3125292,3125293,3125294,3125295,3125372,3125373,3125374,3125375,3125601,3125602,3125603,3125604 -3125664,3125665,3125666,3125667,3130032,3130174,3130814,3130815,3130816,3130817,3135600,3135601,3135602,3135603,3135657,3135658 -3135659,3135660,3135668,3135669,3135670,3135671,3135747,3135748,3135749,3135750,3135819,3135820,3135821,3135822,3135824,3135825 -3135826,3135827,3135833,3135834,3135835,3135836,3135857,3135858,3135859,3135860,3135877,3135878,3135879,3135880,3136058,3136059 -3136060,3136061,3136326,3136327,3136328,3136329,3136382,3136383,3136384,3136385,3136398,3136399,3136400,3136401,3137739,3137740 -3137741,3137742,3137807,3137808,3137809,3137810,3141254,3141255,3141256,3141257,3141572,3141573,3141574,3141575,3142208,3142209 -3142210,3142211,3142516,3142517,3142518,3142519,3280243,3304815,3954809,4125431,5011037,5011166,5036870,5432530,8000004,9931133 -9980645,10013445,10092716 -]] - -DC.BleedSpellIDs = {} -for id in string.gmatch(packed, "%d+") do - DC.BleedSpellIDs[tonumber(id)] = true -end diff --git a/Decursive/Dcr_LiveList.xml b/Decursive/Dcr_LiveList.xml index cdc890d..982cc0a 100644 --- a/Decursive/Dcr_LiveList.xml +++ b/Decursive/Dcr_LiveList.xml @@ -84,7 +84,7 @@ - + @@ -97,7 +97,7 @@ - + diff --git a/Decursive/Dcr_opt.lua b/Decursive/Dcr_opt.lua index c8fcfb5..bb99850 100644 --- a/Decursive/Dcr_opt.lua +++ b/Decursive/Dcr_opt.lua @@ -79,7 +79,6 @@ function D:GetDefaultsSettings() [DC.POISON] = 4, [DC.DISEASE] = 5, [DC.CHARMED] = 6, - [DC.BLEED] = 7, }, }, @@ -1600,17 +1599,6 @@ local function GetOptions() disabled = function() return not D.Status.CuringSpells[DC.CHARMED] end, order = 146 }, - CureBleed = { - type = "toggle", - name = " "..L["BLEED"], - desc = L["OPT_BLEEDCHECK_DESC"], - get = function() return D:GetCureCheckBoxStatus(DC.BLEED) end, - set = function() - D:SetCureOrder (DC.BLEED); - end, - disabled = function() return not D.Status.CuringSpells[DC.BLEED] end, - order = 147 - }, } }, -- }}} @@ -1788,7 +1776,6 @@ local TypesToUName = { [DC.POISON] = "POISON", [DC.DISEASE] = "DISEASE", [DC.CHARMED] = "CHARM", - [DC.BLEED] = "BLEED", } local CureCheckBoxes = false; @@ -1816,7 +1803,6 @@ function D:CheckCureOrder () [DC.POISON] = 4, [DC.DISEASE] = 5, [DC.CHARMED] = 6, - [DC.BLEED] = 7, }; local AuthorizedValues = { [false] = true; -- LOL Yes, it's TRUE tnat FALSE is an authorized value xD @@ -1833,8 +1819,6 @@ function D:CheckCureOrder () [-15] = DC.DISEASE, [6] = DC.CHARMED, [-16] = DC.CHARMED, - [7] = DC.BLEED, - [-17] = DC.BLEED, }; local GivenValues = {}; @@ -1877,7 +1861,6 @@ function D:SetCureOrder (ToChange) [DC.POISON] = D.options.args.CureOptions.args.CurePoison, [DC.DISEASE] = D.options.args.CureOptions.args.CureDisease, [DC.CHARMED] = D.options.args.CureOptions.args.CureCharmed, - [DC.BLEED] = D.options.args.CureOptions.args.CureBleed, -- CoA: added with DC.BLEED } end diff --git a/Decursive/Decursive.lua b/Decursive/Decursive.lua index 34de0f6..98969f9 100644 --- a/Decursive/Decursive.lua +++ b/Decursive/Decursive.lua @@ -397,25 +397,19 @@ do if D.LiveList.TestItemDisplayed and i == 1 and Unit ~= "target" and Unit ~= "mouseover" and UnitExists(Unit) then D:Debug("|cFFFF0000Setting test debuff for %s (debuff %d)|r", Unit, i); - return "Test item", DC.TypeNames[D.Status.ReversedCureOrder[1]], 2, "Interface\\AddOns\\Decursive\\iconON.blp", D.LiveList.TestItemDisplayed + 70; + return "Test item", DC.TypeNames[D.Status.ReversedCureOrder[1]], 2, "Interface\\AddOns\\Decursive\\iconON.tga", D.LiveList.TestItemDisplayed + 70; end --D:Debug("|cFFFF0000Getting debuffs for %s , id = %d|r", Unit, i); - -- Name, rank, Texture, Applications, TypeName, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitAura("unit", index or ["name", "rank"][, "filter"]) + -- Name, rank, Texture, Applications, TypeName, duration, expirationTime, unitCaster, isStealable = UnitAura("unit", index or ["name", "rank"][, "filter"]) - local Name, rank, Texture, Applications, TypeName, Duration, expirationTime, _src, _stealable, _consolidate, spellId = UnitAura(Unit, i, "HARMFUL"); + local Name, rank, Texture, Applications, TypeName, Duration, expirationTime = UnitAura(Unit, i, "HARMFUL"); --local Name, rank, Texture, Applications, TypeName, Duration = UnitDebuff(Unit, i); if Name then - -- CoA: bleeds have no Blizzard dispel type. Re-tag them as "Bleed" - -- when spellId matches DC.BleedSpellIDs (generated from coa-db). - -- Only overrides typeless debuffs — a real Magic/Curse/etc tag wins. - if (not TypeName or TypeName == "") and spellId and DC.BleedSpellIDs and DC.BleedSpellIDs[spellId] then - TypeName = "Bleed"; - end return Name, TypeName, Applications, Texture, expirationTime; else return false, false, false, false, false; diff --git a/Decursive/Decursive.toc b/Decursive/Decursive.toc index 2d335a9..7349c73 100644 --- a/Decursive/Decursive.toc +++ b/Decursive/Decursive.toc @@ -18,7 +18,7 @@ ## SavedVariables: DecursiveDB -## Version: Asc-1.1.8-coa (orig 2.5.1-6-gd3885c5) +## Version: Asc-1.1.2-coa (orig 2.5.1-6-gd3885c5) ## Author: Archarodim ## X-License: All Rights Reserved @@ -50,7 +50,6 @@ Dcr_DIAG.xml Localization\load.xml DCR_init.lua -Dcr_BleedIDs.lua Dcr_LDB.lua Dcr_utils.lua diff --git a/Decursive/LibStub/LibStub.lua b/Decursive/LibStub/LibStub.lua index d50c267..0a41ac0 100644 --- a/Decursive/LibStub/LibStub.lua +++ b/Decursive/LibStub/LibStub.lua @@ -7,24 +7,24 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then LibStub = LibStub or {libs = {}, minors = {} } _G[LIBSTUB_MAJOR] = LibStub LibStub.minor = LIBSTUB_MINOR - + function LibStub:NewLibrary(major, minor) assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") - minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.") - + minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") + local oldminor = self.minors[major] if oldminor and oldminor >= minor then return nil end self.minors[major], self.libs[major] = minor, self.libs[major] or {} return self.libs[major], oldminor end - + function LibStub:GetLibrary(major, silent) if not self.libs[major] and not silent then error(("Cannot find a library instance of %q."):format(tostring(major)), 2) end return self.libs[major], self.minors[major] end - + function LibStub:IterateLibraries() return pairs(self.libs) end setmetatable(LibStub, { __call = LibStub.GetLibrary }) end diff --git a/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua b/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua index 00e4e48..6c89654 100644 --- a/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua +++ b/Decursive/Libs/AceAddon-3.0/AceAddon-3.0.lua @@ -6,31 +6,31 @@ -- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. -- * **OnDisable**, which is only called when your addon is manually being disabled. -- @usage --- -- A small (but complete) addon, that doesn't do anything, +-- -- A small (but complete) addon, that doesn't do anything, -- -- but shows usage of the callbacks. -- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") --- +-- -- function MyAddon:OnInitialize() --- -- do init tasks here, like loading the Saved Variables, +-- -- do init tasks here, like loading the Saved Variables, -- -- or setting up slash commands. -- end --- +-- -- function MyAddon:OnEnable() -- -- Do more initialization here, that really enables the use of your addon. --- -- Register Events, Hook functions, Create Frames, Get information from +-- -- Register Events, Hook functions, Create Frames, Get information from -- -- the game that wasn't available in OnInitialize -- end -- -- function MyAddon:OnDisable() -- -- Unhook, Unregister Events, Hide frames that you created. --- -- You would probably only use an OnDisable if you want to +-- -- You would probably only use an OnDisable if you want to -- -- build a "standby" mode, or be able to toggle modules on/off. -- end -- @class file -- @name AceAddon-3.0.lua --- @release $Id$ +-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -local MAJOR, MINOR = "AceAddon-3.0", 13 +local MAJOR, MINOR = "AceAddon-3.0", 5 local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceAddon then return end -- No Upgrade needed. @@ -49,6 +49,10 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack local loadstring, assert, error = loadstring, assert, error local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler + --[[ xpcall safecall implementation ]] @@ -58,12 +62,43 @@ local function errorhandler(err) return geterrorhandler()(err) end +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + local function safecall(func, ...) -- we check to see if the func is passed is actually a function here and don't error when it isn't -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not -- present execution should continue without hinderance if type(func) == "function" then - return xpcall(func, errorhandler, ...) + return Dispatchers[select('#', ...)](func, ...) end end @@ -71,27 +106,17 @@ end local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype -- used in the addon metatable -local function addontostring( self ) return self.name end - --- Check if the addon is queued for initialization -local function queuedForInitialization(addon) - for i = 1, #AceAddon.initializequeue do - if AceAddon.initializequeue[i] == addon then - return true - end - end - return false -end +local function addontostring( self ) return self.name end --- Create a new AceAddon-3.0 addon. --- Any libraries you specified will be embeded, and the addon will be scheduled for +-- Any libraries you specified will be embeded, and the addon will be scheduled for -- its OnInitialize and OnEnable callbacks. -- The final addon object, with all libraries embeded, will be returned. -- @paramsig [object ,]name[, lib, ...] -- @param object Table to use as a base for the addon (optional) -- @param name Name of the addon object to create -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create a simple addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") -- @@ -111,10 +136,10 @@ function AceAddon:NewAddon(objectorname, ...) if type(name)~="string" then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end - if self.addons[name] then + if self.addons[name] then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) end - + object = object or {} object.name = name @@ -124,15 +149,14 @@ function AceAddon:NewAddon(objectorname, ...) for k, v in pairs(oldmeta) do addonmeta[k] = v end end addonmeta.__tostring = addontostring - + setmetatable( object, addonmeta ) self.addons[name] = object object.modules = {} - object.orderedModules = {} object.defaultModuleLibraries = {} Embed( object ) -- embed NewModule, GetModule methods self:EmbedLibraries(object, select(i,...)) - + -- add to queue of addons to be initialized upon ADDON_LOADED tinsert(self.initializequeue, object) return object @@ -143,7 +167,7 @@ end -- Throws an error if the addon object cannot be found (except if silent is set). -- @param name unique name of the addon object -- @param silent if true, the addon is optional, silently return nil if its not found --- @usage +-- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") function AceAddon:GetAddon(name, silent) @@ -198,7 +222,7 @@ end -- @paramsig name[, silent] -- @param name unique name of the module -- @param silent if true, the module is optional, silently return nil if its not found (optional) --- @usage +-- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- -- Get the Module @@ -221,23 +245,23 @@ local function IsModuleTrue(self) return true end -- @param name unique name of the module -- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create a module with some embeded libraries -- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") --- +-- -- -- Create a module with a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") function NewModule(self, name, prototype, ...) if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end - + if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end - + -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) - + module.IsModule = IsModuleTrue module:SetEnabledState(self.defaultModuleState) module.moduleName = name @@ -252,24 +276,23 @@ function NewModule(self, name, prototype, ...) if not prototype or type(prototype) == "string" then prototype = self.defaultModulePrototype or nil end - + if type(prototype) == "table" then local mt = getmetatable(module) mt.__index = prototype setmetatable(module, mt) -- More of a Base class type feel. end - + safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. self.modules[name] = module - tinsert(self.orderedModules, module) - + return module end --- Returns the real name of the addon or module, without any prefix. -- @name //addon//:GetName --- @paramsig --- @usage +-- @paramsig +-- @usage -- print(MyAddon:GetName()) -- -- prints "MyAddon" function GetName(self) @@ -281,20 +304,15 @@ end -- and enabling all modules of the addon (unless explicitly disabled).\\ -- :Enable() also sets the internal `enableState` variable to true -- @name //addon//:Enable --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Enable MyModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Enable() function Enable(self) self:SetEnabledState(true) - - -- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still - -- it'll be enabled after the init process - if not queuedForInitialization(self) then - return AceAddon:EnableAddon(self) - end + return AceAddon:EnableAddon(self) end --- Disables the Addon, if possible, return true or false depending on success. @@ -302,8 +320,8 @@ end -- and disabling all modules of the addon.\\ -- :Disable() also sets the internal `enableState` variable to false -- @name //addon//:Disable --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Disable MyAddon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:Disable() @@ -316,7 +334,7 @@ end -- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. -- @name //addon//:EnableModule -- @paramsig name --- @usage +-- @usage -- -- Enable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") @@ -334,7 +352,7 @@ end -- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. -- @name //addon//:DisableModule -- @paramsig name --- @usage +-- @usage -- -- Disable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") @@ -353,7 +371,7 @@ end -- @name //addon//:SetDefaultModuleLibraries -- @paramsig lib[, lib, ...] -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Configure default libraries for modules (all modules need AceEvent-3.0) @@ -372,7 +390,7 @@ end -- @name //addon//:SetDefaultModuleState -- @paramsig state -- @param state Default state for new modules, true for enabled, false for disabled --- @usage +-- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Set the default state to "disabled" @@ -392,7 +410,7 @@ end -- @name //addon//:SetDefaultModulePrototype -- @paramsig prototype -- @param prototype Default prototype for the new modules (table) --- @usage +-- @usage -- -- Define a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- -- Set the default prototype @@ -424,8 +442,8 @@ end --- Return an iterator of all modules associated to the addon. -- @name //addon//:IterateModules --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Enable all modules -- for name, module in MyAddon:IterateModules() do -- module:Enable() @@ -434,13 +452,13 @@ local function IterateModules(self) return pairs(self.modules) end -- Returns an iterator of all embeds in the addon -- @name //addon//:IterateEmbeds --- @paramsig +-- @paramsig local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end --- Query the enabledState of an addon. -- @name //addon//:IsEnabled --- @paramsig --- @usage +-- @paramsig +-- @usage -- if MyAddon:IsEnabled() then -- MyAddon:Disable() -- end @@ -471,34 +489,32 @@ local pmixins = { -- target (object) - target object to embed aceaddon in -- -- this is a local function specifically since it's meant to be only called internally -function Embed(target, skipPMixins) +function Embed(target) for k, v in pairs(mixins) do target[k] = v end - if not skipPMixins then - for k, v in pairs(pmixins) do - target[k] = target[k] or v - end + for k, v in pairs(pmixins) do + target[k] = target[k] or v end end -- - Initialize the addon after creation. -- This function is only used internally during the ADDON_LOADED event --- It will call the **OnInitialize** function on the addon object (if present), +-- It will call the **OnInitialize** function on the addon object (if present), -- and the **OnEmbedInitialize** function on all embeded libraries. --- +-- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- @param addon addon object to intialize function AceAddon:InitializeAddon(addon) safecall(addon.OnInitialize, addon) - + local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedInitialize, lib, addon) end end - + -- we don't call InitializeAddon on modules specifically, this is handled -- from the event handler and only done _once_ end @@ -506,7 +522,7 @@ end -- - Enable the addon after creation. -- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, -- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. --- It will call the **OnEnable** function on the addon object (if present), +-- It will call the **OnEnable** function on the addon object (if present), -- and the **OnEmbedEnable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. -- @@ -516,12 +532,12 @@ end function AceAddon:EnableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if self.statuses[addon.name] or not addon.enabledState then return false end - + -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. self.statuses[addon.name] = true - + safecall(addon.OnEnable, addon) - + -- make sure we're still enabled before continueing if self.statuses[addon.name] then local embeds = self.embeds[addon] @@ -529,11 +545,10 @@ function AceAddon:EnableAddon(addon) local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedEnable, lib, addon) end end - + -- enable possible modules. - local modules = addon.orderedModules - for i = 1, #modules do - self:EnableAddon(modules[i]) + for name, module in pairs(addon.modules) do + self:EnableAddon(module) end end return self.statuses[addon.name] -- return true if we're disabled @@ -541,41 +556,40 @@ end -- - Disable the addon -- Note: This function is only used internally. --- It will call the **OnDisable** function on the addon object (if present), +-- It will call the **OnDisable** function on the addon object (if present), -- and the **OnEmbedDisable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. -- --- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. +-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- Use :Disable on the addon itself instead. -- @param addon addon object to enable function AceAddon:DisableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if not self.statuses[addon.name] then return false end - + -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. self.statuses[addon.name] = false - + safecall( addon.OnDisable, addon ) - + -- make sure we're still disabling... - if not self.statuses[addon.name] then + if not self.statuses[addon.name] then local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedDisable, lib, addon) end end -- disable possible modules. - local modules = addon.orderedModules - for i = 1, #modules do - self:DisableAddon(modules[i]) + for name, module in pairs(addon.modules) do + self:DisableAddon(module) end end - + return not self.statuses[addon.name] -- return true if we're disabled end --- Get an iterator over all registered addons. --- @usage +-- @usage -- -- Print a list of all installed AceAddon's -- for name, addon in AceAddon:IterateAddons() do -- print("Addon: " .. name) @@ -583,7 +597,7 @@ end function AceAddon:IterateAddons() return pairs(self.addons) end --- Get an iterator over the internal status registry. --- @usage +-- @usage -- -- Print a list of all enabled addons -- for name, status in AceAddon:IterateAddonStatus() do -- if status then @@ -597,20 +611,9 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end --- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading -local BlizzardEarlyLoadAddons = { - Blizzard_DebugTools = true, - Blizzard_TimeManager = true, - Blizzard_BattlefieldMap = true, - Blizzard_MapCanvas = true, - Blizzard_SharedMapDataProviders = true, - Blizzard_CombatLog = true, -} - -- Event Handling local function onEvent(this, event, arg1) - -- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process - if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then + if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration while(#AceAddon.initializequeue > 0) do local addon = tremove(AceAddon.initializequeue, 1) @@ -619,7 +622,7 @@ local function onEvent(this, event, arg1) AceAddon:InitializeAddon(addon) tinsert(AceAddon.enablequeue, addon) end - + if IsLoggedIn() then while(#AceAddon.enablequeue > 0) do local addon = tremove(AceAddon.enablequeue, 1) @@ -635,15 +638,5 @@ AceAddon.frame:SetScript("OnEvent", onEvent) -- upgrade embeded for name, addon in pairs(AceAddon.addons) do - Embed(addon, true) -end - --- 2010-10-27 nevcairiel - add new "orderedModules" table -if oldminor and oldminor < 10 then - for name, addon in pairs(AceAddon.addons) do - addon.orderedModules = {} - for module_name, module in pairs(addon.modules) do - tinsert(addon.orderedModules, module) - end - end + Embed(addon) end diff --git a/Decursive/Libs/AceComm-3.0/AceComm-3.0.lua b/Decursive/Libs/AceComm-3.0/AceComm-3.0.lua index faab36c..ad5268f 100644 --- a/Decursive/Libs/AceComm-3.0/AceComm-3.0.lua +++ b/Decursive/Libs/AceComm-3.0/AceComm-3.0.lua @@ -2,14 +2,14 @@ -- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\ -- **ChatThrottleLib** is of course being used to avoid being disconnected by the server. -- --- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by +-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceComm itself.\\ -- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you -- make into AceComm. -- @class file -- @name AceComm-3.0 --- @release $Id$ +-- @release $Id: AceComm-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ --[[ AceComm-3.0 @@ -17,23 +17,24 @@ TODO: Time out old data rotting around from dead senders? Not a HUGE deal since ]] -local CallbackHandler = LibStub("CallbackHandler-1.0") -local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib") +local MAJOR, MINOR = "AceComm-3.0", 6 -local MAJOR, MINOR = "AceComm-3.0", 14 local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceComm then return end +local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") +local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib") + -- Lua APIs local type, next, pairs, tostring = type, next, pairs, tostring local strsub, strfind = string.sub, string.find -local match = string.match local tinsert, tconcat = table.insert, table.concat local error, assert = error, assert --- WoW APIs -local Ambiguate = Ambiguate +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler AceComm.embeds = AceComm.embeds or {} @@ -41,32 +42,21 @@ AceComm.embeds = AceComm.embeds or {} local MSG_MULTI_FIRST = "\001" local MSG_MULTI_NEXT = "\002" local MSG_MULTI_LAST = "\003" -local MSG_ESCAPE = "\004" --- remove old structures (pre WoW 4.0) -AceComm.multipart_origprefixes = nil -AceComm.multipart_reassemblers = nil +AceComm.multipart_origprefixes = AceComm.multipart_origprefixes or {} -- e.g. "Prefix\001"="Prefix", "Prefix\002"="Prefix" +AceComm.multipart_reassemblers = AceComm.multipart_reassemblers or {} -- e.g. "Prefix\001"="OnReceiveMultipartFirst" -- the multipart message spool: indexed by a combination of sender+distribution+ -AceComm.multipart_spool = AceComm.multipart_spool or {} +AceComm.multipart_spool = AceComm.multipart_spool or {} --- Register for Addon Traffic on a specified prefix --- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent), max 16 characters +-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent) -- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived" function AceComm:RegisterComm(prefix, method) if method == nil then method = "OnCommReceived" end - if #prefix > 16 then -- TODO: 15? - error("AceComm:RegisterComm(prefix,method): prefix length is limited to 16 characters") - end - if C_ChatInfo then - C_ChatInfo.RegisterAddonMessagePrefix(prefix) - else - RegisterAddonMessagePrefix(prefix) - end - return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler end @@ -85,55 +75,57 @@ function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callb if not( type(prefix)=="string" and type(text)=="string" and type(distribution)=="string" and - (target==nil or type(target)=="string" or type(target)=="number") and - (prio=="BULK" or prio=="NORMAL" or prio=="ALERT") + (target==nil or type(target)=="string") and + (prio=="BULK" or prio=="NORMAL" or prio=="ALERT") ) then error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2) end + + if strfind(prefix, "[\001-\009]") then + if strfind(prefix, "[\001-\003]") then + error("SendCommMessage: Characters \\001--\\003 in prefix are reserved for AceComm metadata", 2) + elseif not warnedPrefix then + -- I have some ideas about future extensions that require more control characters /mikk, 20090808 + geterrorhandler()("SendCommMessage: Heads-up developers: Characters \\004--\\009 in prefix are reserved for AceComm future extension") + warnedPrefix = true + end + end + local textlen = #text - local maxtextlen = 255 -- Yes, the max is 255 even if the dev post said 256. I tested. Char 256+ get silently truncated. /Mikk, 20110327 - local queueName = prefix + local maxtextlen = 254 - #prefix -- 254 is the max length of prefix + text that can be sent in one message + local queueName = prefix..distribution..(target or "") local ctlCallback = nil if callbackFn then - ctlCallback = function(sent, sendResult) - return callbackFn(callbackArg, sent, textlen, sendResult) + ctlCallback = function(sent) + return callbackFn(callbackArg, sent, textlen) end end - local forceMultipart - if match(text, "^[\001-\009]") then -- 4.1+: see if the first character is a control character - -- we need to escape the first character with a \004 - if textlen+1 > maxtextlen then -- would we go over the size limit? - forceMultipart = true -- just make it multipart, no escape problems then - else - text = "\004" .. text - end - end - - if not forceMultipart and textlen <= maxtextlen then + if textlen <= maxtextlen then -- fits all in one message CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen) else - maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix(4.0)/start of message(4.1) + maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix -- first part local chunk = strsub(text, 1, maxtextlen) - CTL:SendAddonMessage(prio, prefix, MSG_MULTI_FIRST..chunk, distribution, target, queueName, ctlCallback, maxtextlen) + CTL:SendAddonMessage(prio, prefix..MSG_MULTI_FIRST, chunk, distribution, target, queueName, ctlCallback, maxtextlen) -- continuation local pos = 1+maxtextlen + local prefix2 = prefix..MSG_MULTI_NEXT while pos+maxtextlen <= textlen do chunk = strsub(text, pos, pos+maxtextlen-1) - CTL:SendAddonMessage(prio, prefix, MSG_MULTI_NEXT..chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1) + CTL:SendAddonMessage(prio, prefix2, chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1) pos = pos + maxtextlen end -- final part chunk = strsub(text, pos) - CTL:SendAddonMessage(prio, prefix, MSG_MULTI_LAST..chunk, distribution, target, queueName, ctlCallback, textlen) + CTL:SendAddonMessage(prio, prefix..MSG_MULTI_LAST, chunk, distribution, target, queueName, ctlCallback, textlen) end end @@ -146,17 +138,17 @@ do local compost = setmetatable({}, {__mode = "k"}) local function new() local t = next(compost) - if t then + if t then compost[t]=nil for i=#t,3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten t[i]=nil end return t end - + return {} end - + local function lostdatawarning(prefix,sender,where) DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")") end @@ -164,14 +156,14 @@ do function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender) local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender local spool = AceComm.multipart_spool - + --[[ - if spool[key] then + if spool[key] then lostdatawarning(prefix,sender,"First") -- continue and overwrite end --]] - + spool[key] = message -- plain string for now end @@ -179,7 +171,7 @@ do local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender local spool = AceComm.multipart_spool local olddata = spool[key] - + if not olddata then --lostdatawarning(prefix,sender,"Next") return @@ -200,14 +192,14 @@ do local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender local spool = AceComm.multipart_spool local olddata = spool[key] - + if not olddata then --lostdatawarning(prefix,sender,"End") return end spool[key] = nil - + if type(olddata) == "table" then -- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat tinsert(olddata, message) @@ -230,31 +222,47 @@ end ---------------------------------------- if not AceComm.callbacks then + -- ensure that 'prefix to watch' table is consistent with registered + -- callbacks + AceComm.__prefixes = {} + AceComm.callbacks = CallbackHandler:New(AceComm, "_RegisterComm", "UnregisterComm", "UnregisterAllComm") end -AceComm.callbacks.OnUsed = nil -AceComm.callbacks.OnUnused = nil +function AceComm.callbacks:OnUsed(target, prefix) + AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = prefix + AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = "OnReceiveMultipartFirst" + + AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = prefix + AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = "OnReceiveMultipartNext" + + AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = prefix + AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = "OnReceiveMultipartLast" +end -local function OnEvent(self, event, prefix, message, distribution, sender) +function AceComm.callbacks:OnUnused(target, prefix) + AceComm.multipart_origprefixes[prefix..MSG_MULTI_FIRST] = nil + AceComm.multipart_reassemblers[prefix..MSG_MULTI_FIRST] = nil + + AceComm.multipart_origprefixes[prefix..MSG_MULTI_NEXT] = nil + AceComm.multipart_reassemblers[prefix..MSG_MULTI_NEXT] = nil + + AceComm.multipart_origprefixes[prefix..MSG_MULTI_LAST] = nil + AceComm.multipart_reassemblers[prefix..MSG_MULTI_LAST] = nil +end + +local function OnEvent(this, event, ...) if event == "CHAT_MSG_ADDON" then - sender = Ambiguate(sender, "none") - local control, rest = match(message, "^([\001-\009])(.*)") - if control then - if control==MSG_MULTI_FIRST then - AceComm:OnReceiveMultipartFirst(prefix, rest, distribution, sender) - elseif control==MSG_MULTI_NEXT then - AceComm:OnReceiveMultipartNext(prefix, rest, distribution, sender) - elseif control==MSG_MULTI_LAST then - AceComm:OnReceiveMultipartLast(prefix, rest, distribution, sender) - elseif control==MSG_ESCAPE then - AceComm.callbacks:Fire(prefix, rest, distribution, sender) - else - -- unknown control character, ignore SILENTLY (dont warn unnecessarily about future extensions!) - end + local prefix,message,distribution,sender = ... + local reassemblername = AceComm.multipart_reassemblers[prefix] + if reassemblername then + -- multipart: reassemble + local aceCommReassemblerFunc = AceComm[reassemblername] + local origprefix = AceComm.multipart_origprefixes[prefix] + aceCommReassemblerFunc(AceComm, origprefix, message, distribution, sender) else -- single part: fire it off immediately and let CallbackHandler decide if it's registered or not AceComm.callbacks:Fire(prefix, message, distribution, sender) diff --git a/Decursive/Libs/AceComm-3.0/ChatThrottleLib.lua b/Decursive/Libs/AceComm-3.0/ChatThrottleLib.lua index 6e89a6a..b0afc92 100644 --- a/Decursive/Libs/AceComm-3.0/ChatThrottleLib.lua +++ b/Decursive/Libs/AceComm-3.0/ChatThrottleLib.lua @@ -3,7 +3,7 @@ -- -- Manages AddOn chat output to keep player from getting kicked off. -- --- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept +-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept -- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage. -- -- Priorities get an equal share of available bandwidth when fully loaded. @@ -20,10 +20,8 @@ -- -- Can run as a standalone addon also, but, really, just embed it! :-) -- --- LICENSE: ChatThrottleLib is released into the Public Domain --- -local CTL_VERSION = 31 +local CTL_VERSION = 21 local _G = _G @@ -73,8 +71,8 @@ local math_min = math.min local math_max = math.max local next = next local strlen = string.len -local GetFramerate = GetFramerate -local unpack,type,pairs,wipe = unpack,type,pairs,table.wipe +local GetFrameRate = GetFrameRate + ----------------------------------------------------------------------- @@ -113,41 +111,28 @@ function Ring:Remove(obj) end end --- Note that this is local because there's no upgrade logic for existing ring --- metatables, and this isn't present on rings created in versions older than --- v25. -local function Ring_Link(self, other) -- Move and append all contents of another ring to this ring - if not self.pos then - -- This ring is empty, so just transfer ownership. - self.pos = other.pos - other.pos = nil - elseif other.pos then - -- Our tail should point to their head, and their tail to our head. - self.pos.prev.next, other.pos.prev.next = other.pos, self.pos - -- Our head should point to their tail, and their head to our tail. - self.pos.prev, other.pos.prev = other.pos.prev, self.pos.prev - other.pos = nil - end -end - ----------------------------------------------------------------------- --- Recycling bin for pipes --- A pipe is a plain integer-indexed queue of messages --- Pipes normally live in Rings of pipes (3 rings total, one per priority) +-- Recycling bin for pipes +-- A pipe is a plain integer-indexed queue, which also happens to be a ring member ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different local PipeBin = setmetatable({}, {__mode="k"}) local function DelPipe(pipe) + for i = #pipe, 1, -1 do + pipe[i] = nil + end + pipe.prev = nil + pipe.next = nil + PipeBin[pipe] = true end local function NewPipe() local pipe = next(PipeBin) if pipe then - wipe(pipe) PipeBin[pipe] = nil return pipe end @@ -184,7 +169,7 @@ end -- Initialize queues, set up frame for OnUpdate, etc -function ChatThrottleLib:Init() +function ChatThrottleLib:Init() -- Set up queues if not self.Prio then @@ -194,13 +179,6 @@ function ChatThrottleLib:Init() self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 } end - if not self.BlockedQueuesDelay then - -- v25: Add blocked queues to rings to handle new client throttles. - for _, Prio in pairs(self.Prio) do - Prio.Blocked = Ring:New() - end - end - -- v4: total send counters per priority for _, Prio in pairs(self.Prio) do Prio.nTotalSent = Prio.nTotalSent or 0 @@ -223,7 +201,6 @@ function ChatThrottleLib:Init() self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD") self.OnUpdateDelay = 0 - self.BlockedQueuesDelay = 0 self.LastAvailUpdate = GetTime() self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup @@ -232,43 +209,14 @@ function ChatThrottleLib:Init() -- Use secure hooks as of v16. Old regular hook support yanked out in v21. self.securelyHooked = true --SendChatMessage - if _G.C_ChatInfo and _G.C_ChatInfo.SendChatMessage then - hooksecurefunc(_G.C_ChatInfo, "SendChatMessage", function(...) - return ChatThrottleLib.Hook_SendChatMessage(...) - end) - else - hooksecurefunc("SendChatMessage", function(...) - return ChatThrottleLib.Hook_SendChatMessage(...) - end) - end + hooksecurefunc("SendChatMessage", function(...) + return ChatThrottleLib.Hook_SendChatMessage(...) + end) --SendAddonMessage - hooksecurefunc(_G.C_ChatInfo, "SendAddonMessage", function(...) + hooksecurefunc("SendAddonMessage", function(...) return ChatThrottleLib.Hook_SendAddonMessage(...) end) end - - -- v26: Hook SendAddonMessageLogged for traffic logging - if not self.securelyHookedLogged then - self.securelyHookedLogged = true - hooksecurefunc(_G.C_ChatInfo, "SendAddonMessageLogged", function(...) - return ChatThrottleLib.Hook_SendAddonMessageLogged(...) - end) - end - - -- v29: Hook BNSendGameData for traffic logging - if not self.securelyHookedBNGameData then - self.securelyHookedBNGameData = true - if _G.C_BattleNet and _G.C_BattleNet.SendGameData then - hooksecurefunc(_G.C_BattleNet, "SendGameData", function(...) - return ChatThrottleLib.Hook_BNSendGameData(...) - end) - else - hooksecurefunc("BNSendGameData", function(...) - return ChatThrottleLib.Hook_BNSendGameData(...) - end) - end - end - self.nBypass = 0 end @@ -297,12 +245,6 @@ function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destinati self.avail = self.avail - size self.nBypass = self.nBypass + size -- just a statistic end -function ChatThrottleLib.Hook_SendAddonMessageLogged(prefix, text, chattype, destination, ...) - ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...) -end -function ChatThrottleLib.Hook_BNSendGameData(destination, prefix, text) - ChatThrottleLib.Hook_SendAddonMessage(prefix, text, "WHISPER", destination) -end @@ -339,93 +281,27 @@ end ----------------------------------------------------------------------- -- Despooling logic --- Reminder: --- - We have 3 Priorities, each containing a "Ring" construct ... --- - ... made up of N "Pipe"s (1 for each destination/pipename) --- - and each pipe contains messages - -local SendAddonMessageResult = Enum.SendAddonMessageResult or { - Success = 0, - AddonMessageThrottle = 3, - NotInGroup = 5, - ChannelThrottle = 8, - GeneralError = 9, -} - -local function MapToSendResult(ok, ...) - local result - - if not ok then - -- The send function itself errored; don't look at anything else. - result = SendAddonMessageResult.GeneralError - else - -- Grab the last return value from the send function and remap - -- it from a boolean to an enum code. If there are no results, - -- assume success (true). - - result = select(-1, true, ...) - - if result == true then - result = SendAddonMessageResult.Success - elseif result == false then - result = SendAddonMessageResult.GeneralError - end - end - - return result -end - -local function IsThrottledSendResult(result) - return result == SendAddonMessageResult.AddonMessageThrottle -end - --- A copy of this function exists in FrameXML, but for clarity it's here too. -local function CallErrorHandler(...) - return geterrorhandler()(...) -end - -local function PerformSend(sendFunction, ...) - bMyTraffic = true - local sendResult = MapToSendResult(xpcall(sendFunction, CallErrorHandler, ...)) - bMyTraffic = false - return sendResult -end function ChatThrottleLib:Despool(Prio) local ring = Prio.Ring while ring.pos and Prio.avail > ring.pos[1].nSize do - local pipe = ring.pos - local msg = pipe[1] - local sendResult = PerformSend(msg.f, unpack(msg, 1, msg.n)) - - if IsThrottledSendResult(sendResult) then - -- Message was throttled; move the pipe into the blocked ring. + local msg = table_remove(Prio.Ring.pos, 1) + if not Prio.Ring.pos[1] then + local pipe = Prio.Ring.pos Prio.Ring:Remove(pipe) - Prio.Blocked:Add(pipe) + Prio.ByName[pipe.name] = nil + DelPipe(pipe) else - -- Dequeue message after submission. - table_remove(pipe, 1) - DelMsg(msg) - - if not pipe[1] then -- did we remove last msg in this pipe? - Prio.Ring:Remove(pipe) - Prio.ByName[pipe.name] = nil - DelPipe(pipe) - else - ring.pos = ring.pos.next - end - - -- Update bandwidth counters on successful sends. - local didSend = (sendResult == SendAddonMessageResult.Success) - if didSend then - Prio.avail = Prio.avail - msg.nSize - Prio.nTotalSent = Prio.nTotalSent + msg.nSize - end - - -- Notify caller of message submission. - if msg.callbackFn then - securecallfunction(msg.callbackFn, msg.callbackArg, didSend, sendResult) - end + Prio.Ring.pos = Prio.Ring.pos.next + end + Prio.avail = Prio.avail - msg.nSize + bMyTraffic = true + msg.f(unpack(msg, 1, msg.n)) + bMyTraffic = false + Prio.nTotalSent = Prio.nTotalSent + msg.nSize + DelMsg(msg) + if msg.callbackFn then + msg.callbackFn (msg.callbackArg) end end end @@ -445,7 +321,6 @@ function ChatThrottleLib.OnUpdate(this,delay) local self = ChatThrottleLib self.OnUpdateDelay = self.OnUpdateDelay + delay - self.BlockedQueuesDelay = self.BlockedQueuesDelay + delay if self.OnUpdateDelay < 0.08 then return end @@ -457,60 +332,40 @@ function ChatThrottleLib.OnUpdate(this,delay) return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu. end - -- Integrate blocked queues back into their rings periodically. - if self.BlockedQueuesDelay >= 0.35 then - for _, Prio in pairs(self.Prio) do - Ring_Link(Prio.Ring, Prio.Blocked) + -- See how many of our priorities have queued messages (we only have 3, don't worry about the loop) + local n = 0 + for prioname,Prio in pairs(self.Prio) do + if Prio.Ring.pos or Prio.avail < 0 then + n = n + 1 end - - self.BlockedQueuesDelay = 0 end - -- See how many of our priorities have queued messages. This is split - -- into two counters because priorities that consist only of blocked - -- queues must keep our OnUpdate alive, but shouldn't count toward - -- bandwidth distribution. - local nSendablePrios = 0 - local nBlockedPrios = 0 - - for prioname, Prio in pairs(self.Prio) do - if Prio.Ring.pos then - nSendablePrios = nSendablePrios + 1 - elseif Prio.Blocked.pos then - nBlockedPrios = nBlockedPrios + 1 - end - - -- Collect unused bandwidth from priorities with nothing to send. - if not Prio.Ring.pos then + -- Anything queued still? + if n<1 then + -- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing + for prioname, Prio in pairs(self.Prio) do self.avail = self.avail + Prio.avail Prio.avail = 0 end - end - - -- Bandwidth reclamation may take us back over the burst cap. - self.avail = math_min(self.avail, self.BURST) - - -- If we can't currently send on any priorities, stop processing early. - if nSendablePrios == 0 then - -- If we're completely out of data to send, disable queue processing. - if nBlockedPrios == 0 then - self.bQueueing = false - self.Frame:Hide() - end - + self.bQueueing = false + self.Frame:Hide() return end -- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues - local avail = self.avail / nSendablePrios + local avail = self.avail/n self.avail = 0 for prioname, Prio in pairs(self.Prio) do - if Prio.Ring.pos then + if Prio.Ring.pos or Prio.avail < 0 then Prio.avail = Prio.avail + avail - self:Despool(Prio) + if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then + self:Despool(Prio) + -- Note: We might not get here if the user-supplied callback function errors out! Take care! + end end end + end @@ -519,6 +374,7 @@ end ----------------------------------------------------------------------- -- Spooling logic + function ChatThrottleLib:Enqueue(prioname, pipename, msg) local Prio = self.Prio[prioname] local pipe = Prio.ByName[pipename] @@ -535,6 +391,8 @@ function ChatThrottleLib:Enqueue(prioname, pipename, msg) self.bQueueing = true end + + function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg) if not self or not prio or not prefix or not text or not self.Prio[prio] then error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2) @@ -553,27 +411,20 @@ function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, languag -- Check if there's room in the global available bandwidth gauge to send directly if not self.bQueueing and nSize < self:UpdateAvail() then - local sendResult = PerformSend(_G.C_ChatInfo.SendChatMessage or _G.SendChatMessage, text, chattype, language, destination) - - if not IsThrottledSendResult(sendResult) then - local didSend = (sendResult == SendAddonMessageResult.Success) - - if didSend then - self.avail = self.avail - nSize - self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize - end - - if callbackFn then - securecallfunction(callbackFn, callbackArg, didSend, sendResult) - end - - return + self.avail = self.avail - nSize + bMyTraffic = true + _G.SendChatMessage(text, chattype, language, destination) + bMyTraffic = false + self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize + if callbackFn then + callbackFn (callbackArg) end + return end -- Message needs to be queued local msg = NewMsg() - msg.f = _G.C_ChatInfo.SendChatMessage or _G.SendChatMessage + msg.f = _G.SendChatMessage msg[1] = text msg[2] = chattype or "SAY" msg[3] = language @@ -583,36 +434,42 @@ function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, languag msg.callbackFn = callbackFn msg.callbackArg = callbackArg - self:Enqueue(prio, queueName or prefix, msg) + self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg) end -local function SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) - local nSize = #text + self.MSG_OVERHEAD +function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) + if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then + error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2) + end + if callbackFn and type(callbackFn)~="function" then + error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2) + end + + local nSize = prefix:len() + 1 + text:len(); + + if nSize>255 then + error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2) + end + + nSize = nSize + self.MSG_OVERHEAD; -- Check if there's room in the global available bandwidth gauge to send directly if not self.bQueueing and nSize < self:UpdateAvail() then - local sendResult = PerformSend(sendFunction, prefix, text, chattype, target) - - if not IsThrottledSendResult(sendResult) then - local didSend = (sendResult == SendAddonMessageResult.Success) - - if didSend then - self.avail = self.avail - nSize - self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize - end - - if callbackFn then - securecallfunction(callbackFn, callbackArg, didSend, sendResult) - end - - return + self.avail = self.avail - nSize + bMyTraffic = true + _G.SendAddonMessage(prefix, text, chattype, target) + bMyTraffic = false + self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize + if callbackFn then + callbackFn (callbackArg) end + return end -- Message needs to be queued local msg = NewMsg() - msg.f = sendFunction + msg.f = _G.SendAddonMessage msg[1] = prefix msg[2] = text msg[3] = chattype @@ -622,65 +479,10 @@ local function SendAddonMessageInternal(self, sendFunction, prio, prefix, text, msg.callbackFn = callbackFn msg.callbackArg = callbackArg - self:Enqueue(prio, queueName or prefix, msg) + self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg) end -function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) - if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then - error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2) - elseif callbackFn and type(callbackFn)~="function" then - error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2) - elseif #text>255 then - error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2) - end - - local sendFunction = _G.C_ChatInfo.SendAddonMessage - SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) -end - - -function ChatThrottleLib:SendAddonMessageLogged(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) - if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then - error('Usage: ChatThrottleLib:SendAddonMessageLogged("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2) - elseif callbackFn and type(callbackFn)~="function" then - error('ChatThrottleLib:SendAddonMessageLogged(): callbackFn: expected function, got '..type(callbackFn), 2) - elseif #text>255 then - error("ChatThrottleLib:SendAddonMessageLogged(): message length cannot exceed 255 bytes", 2) - end - - local sendFunction = _G.C_ChatInfo.SendAddonMessageLogged - SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg) -end - -local function BNSendGameDataReordered(prefix, text, _, gameAccountID) - local bnSendFunc = _G.C_BattleNet and _G.C_BattleNet.SendGameData or _G.BNSendGameData - return bnSendFunc(gameAccountID, prefix, text) -end - -function ChatThrottleLib:BNSendGameData(prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg) - -- Note that this API is intentionally limited to 255 bytes of data - -- for reasons of traffic fairness, which is less than the 4078 bytes - -- BNSendGameData natively supports. Additionally, a chat type is required - -- but must always be set to 'WHISPER' to match what is exposed by the - -- receipt event. - -- - -- If splitting messages, callers must also be aware that message - -- delivery over BNSendGameData is unordered. - - if not self or not prio or not prefix or not text or not gameAccountID or not chattype or not self.Prio[prio] then - error('Usage: ChatThrottleLib:BNSendGameData("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype", gameAccountID)', 2) - elseif callbackFn and type(callbackFn)~="function" then - error('ChatThrottleLib:BNSendGameData(): callbackFn: expected function, got '..type(callbackFn), 2) - elseif #text>255 then - error("ChatThrottleLib:BNSendGameData(): message length cannot exceed 255 bytes", 2) - elseif chattype ~= "WHISPER" then - error("ChatThrottleLib:BNSendGameData(): chat type must be 'WHISPER'", 2) - end - - local sendFunction = BNSendGameDataReordered - SendAddonMessageInternal(self, sendFunction, prio, prefix, text, chattype, gameAccountID, queueName, callbackFn, callbackArg) -end ----------------------------------------------------------------------- diff --git a/Decursive/Libs/AceConfig-3.0/AceConfig-3.0.lua b/Decursive/Libs/AceConfig-3.0/AceConfig-3.0.lua index 1c9454a..09fdc32 100644 --- a/Decursive/Libs/AceConfig-3.0/AceConfig-3.0.lua +++ b/Decursive/Libs/AceConfig-3.0/AceConfig-3.0.lua @@ -3,7 +3,7 @@ -- as well as associate it with a slash command. -- @class file -- @name AceConfig-3.0 --- @release $Id$ +-- @release $Id: AceConfig-3.0.lua 963 2010-07-26 11:35:35Z mikk $ --[[ AceConfig-3.0 @@ -12,14 +12,13 @@ Very light wrapper library that combines all the AceConfig subcomponents into on ]] -local cfgreg = LibStub("AceConfigRegistry-3.0") -local cfgcmd = LibStub("AceConfigCmd-3.0") - -local MAJOR, MINOR = "AceConfig-3.0", 3 +local MAJOR, MINOR = "AceConfig-3.0", 2 local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfig then return end +local cfgreg = LibStub("AceConfigRegistry-3.0") +local cfgcmd = LibStub("AceConfigCmd-3.0") --TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) --TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) @@ -27,7 +26,7 @@ if not AceConfig then return end local pcall, error, type, pairs = pcall, error, type, pairs -- ------------------------------------------------------------------- --- :RegisterOptionsTable(appName, options, slashcmd) +-- :RegisterOptionsTable(appName, options, slashcmd, persist) -- -- - appName - (string) application name -- - options - table or function ref, see AceConfigRegistry @@ -37,7 +36,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs -- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. -- @paramsig appName, options [, slashcmd] -- @param appName The application name for the config table. --- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ +-- @param options The option table (or a function to generate one on demand) -- @param slashcmd A slash command to register for the option table, or a table of slash commands. -- @usage -- local AceConfig = LibStub("AceConfig-3.0") @@ -45,7 +44,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs function AceConfig:RegisterOptionsTable(appName, options, slashcmd) local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) if not ok then error(msg, 2) end - + if slashcmd then if type(slashcmd) == "table" then for _,cmd in pairs(slashcmd) do diff --git a/Decursive/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/Decursive/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua index 9e883a2..e764a99 100644 --- a/Decursive/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua +++ b/Decursive/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua @@ -1,7 +1,7 @@ --- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. -- @class file -- @name AceConfigCmd-3.0 --- @release $Id$ +-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ --[[ AceConfigCmd-3.0 @@ -14,9 +14,8 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand) -- TODO: plugin args -local cfgreg = LibStub("AceConfigRegistry-3.0") -local MAJOR, MINOR = "AceConfigCmd-3.0", 14 +local MAJOR, MINOR = "AceConfigCmd-3.0", 12 local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigCmd then return end @@ -24,6 +23,7 @@ if not AceConfigCmd then return end AceConfigCmd.commands = AceConfigCmd.commands or {} local commands = AceConfigCmd.commands +local cfgreg = LibStub("AceConfigRegistry-3.0") local AceConsole -- LoD local AceConsoleName = "AceConsole-3.0" @@ -37,10 +37,17 @@ local error, assert = error, assert -- WoW APIs local _G = _G +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME + + local L = setmetatable({}, { -- TODO: replace with proper locale __index = function(self,k) return k end }) + + local function print(msg) (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) end @@ -56,7 +63,7 @@ local funcmsg = "expected function or member name" -- pickfirstset() - picks the first non-nil value and returns it -local function pickfirstset(...) +local function pickfirstset(...) for i=1,select("#",...) do if select(i,...)~=nil then return select(i,...) @@ -113,7 +120,7 @@ local function callfunction(info, tab, methodtype, ...) info.arg = tab.arg info.option = tab info.type = tab.type - + if type(method)=="function" then return method(info, ...) else @@ -124,7 +131,7 @@ end -- do_final() - do the final step (set/execute) along with validation and confirmation local function do_final(info, inputpos, tab, methodtype, ...) - if info.validate then + if info.validate then local res = callmethod(info,inputpos,tab,"validate",...) if type(res)=="string" then usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) @@ -132,7 +139,7 @@ local function do_final(info, inputpos, tab, methodtype, ...) end end -- console ignores .confirm - + callmethod(info,inputpos,tab,methodtype, ...) end @@ -145,8 +152,8 @@ local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) if val~=nil then if val==false then val=nil - elseif not types[type(val)] then - err(info, inputpos, "'" .. paramname.. "' - "..errormsg) + elseif not types[type(val)] then + err(info, inputpos, "'" .. paramname.. "' - "..errormsg) end info[paramname] = val info[paramname.."_at"] = depth @@ -159,13 +166,13 @@ end local dummytable={} local function iterateargs(tab) - if not tab.plugins then - return pairs(tab.args) + if not tab.plugins then + return pairs(tab.args) end - + local argtabkey,argtab=next(tab.plugins) local v - + return function(_, k) while argtab do k,v = next(argtab, k) @@ -199,18 +206,18 @@ local function showhelp(info, inputpos, tab, depth, noHead) if not noHead then print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") end - + local sortTbl = {} -- [1..n]=name local refTbl = {} -- [name]=tableref - + for k,v in iterateargs(tab) do if not refTbl[k] then -- a plugin overriding something in .args tinsert(sortTbl, k) refTbl[k] = v end end - - tsort(sortTbl, function(one, two) + + tsort(sortTbl, function(one, two) local o1 = refTbl[one].order or 100 local o2 = refTbl[two].order or 100 if type(o1) == "function" or type(o1) == "string" then @@ -233,7 +240,7 @@ local function showhelp(info, inputpos, tab, depth, noHead) if o1==o2 then return tostring(one)optiontable +-- handle() - selfrecursing function that processes input->optiontable -- - depth - starts at 0 -- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) @@ -339,16 +346,16 @@ local function handle(info, inputpos, tab, depth, retfalse) local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) - + ------------------------------------------------------------------- -- Act according to .type of this table - + if tab.type=="group" then ------------ group -------------------------------------------- - + if type(tab.args)~="table" then err(info, inputpos) end if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end - + -- grab next arg from input local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) if not arg then @@ -356,11 +363,11 @@ local function handle(info, inputpos, tab, depth, retfalse) return end nextpos=nextpos+1 - + -- loop .args and try to find a key with a matching name for k,v in iterateargs(tab) do if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end - + -- is this child an inline group? if so, traverse into it if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then info[depth+1] = k @@ -376,8 +383,8 @@ local function handle(info, inputpos, tab, depth, retfalse) return handle(info,nextpos,v,depth+1) end end - - -- no match + + -- no match if retfalse then -- restore old infotable members and return false to indicate failure info.handler,info.handler_at = oldhandler,oldhandler_at @@ -388,40 +395,40 @@ local function handle(info, inputpos, tab, depth, retfalse) --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at return false end - + -- couldn't find the command, display error usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) return end - - local strInput = strsub(info.input,inputpos); - + + local str = strsub(info.input,inputpos); + if tab.type=="execute" then ------------ execute -------------------------------------------- do_final(info, inputpos, tab, "func") + - - + elseif tab.type=="input" then ------------ input -------------------------------------------- - + local res = true if tab.pattern then - if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end - if not strmatch(strInput, tab.pattern) then - usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"]) + if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end + if not strmatch(str, tab.pattern) then + usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) return end end + + do_final(info, inputpos, tab, "set", str) + - do_final(info, inputpos, tab, "set", strInput) - - - + elseif tab.type=="toggle" then ------------ toggle -------------------------------------------- local b - local str = strtrim(strlower(strInput)) + local str = strtrim(strlower(str)) if str=="" then b = callmethod(info, inputpos, tab, "get") @@ -437,7 +444,7 @@ local function handle(info, inputpos, tab, depth, retfalse) else b = not b end - + elseif str==L["on"] then b = true elseif str==L["off"] then @@ -452,15 +459,15 @@ local function handle(info, inputpos, tab, depth, retfalse) end return end - + do_final(info, inputpos, tab, "set", b) - + elseif tab.type=="range" then ------------ range -------------------------------------------- - local val = tonumber(strInput) + local val = tonumber(str) if not val then - usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"]) + usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) return end if type(info.step)=="number" then @@ -474,21 +481,21 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) return end - + do_final(info, inputpos, tab, "set", val) - + elseif tab.type=="select" then ------------ select ------------------------------------ - local str = strtrim(strlower(strInput)) - + local str = strtrim(strlower(str)) + local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end - + if str == "" then local b = callmethod(info, inputpos, tab, "get") local fmt = "|cffffff78- [%s]|r %s" @@ -505,7 +512,7 @@ local function handle(info, inputpos, tab, depth, retfalse) end local ok - for k,v in pairs(values) do + for k,v in pairs(values) do if strlower(k)==str then str = k -- overwrite with key (in case of case mismatches) ok = true @@ -516,20 +523,20 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) return end - + do_final(info, inputpos, tab, "set", str) - + elseif tab.type=="multiselect" then ------------ multiselect ------------------------------------------- - local str = strtrim(strlower(strInput)) - + local str = strtrim(strlower(str)) + local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end - + if str == "" then local fmt = "|cffffff78- [%s]|r %s" local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" @@ -543,7 +550,7 @@ local function handle(info, inputpos, tab, depth, retfalse) end return end - + --build a table of the selections, checking that they exist --parse for =on =off =default in the process --table will be key = true for options that should toggle, key = [on|off|default] for options to be set @@ -552,25 +559,25 @@ local function handle(info, inputpos, tab, depth, retfalse) --parse option=on etc local opt, val = v:match('(.+)=(.+)') --get option if toggling - if not opt then - opt = v + if not opt then + opt = v end - + --check that the opt is valid local ok - for k in pairs(values) do + for k,v in pairs(values) do if strlower(k)==opt then opt = k -- overwrite with key (in case of case mismatches) ok = true break end end - + if not ok then usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) return end - + --check that if val was supplied it is valid if val then if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then @@ -589,14 +596,14 @@ local function handle(info, inputpos, tab, depth, retfalse) sels[opt] = true end end - + for opt, val in pairs(sels) do local newval - + if (val == true) then --toggle the option local b = callmethod(info, inputpos, tab, "get", opt) - + if tab.tristate then --cycle in true, nil, false order if b then @@ -620,29 +627,22 @@ local function handle(info, inputpos, tab, depth, retfalse) newval = nil end end - + do_final(info, inputpos, tab, "set", opt, newval) end - - + + elseif tab.type=="color" then ------------ color -------------------------------------------- - local str = strtrim(strlower(strInput)) + local str = strtrim(strlower(str)) if str == "" then --TODO: Show current value return end - + local r, g, b, a - - local hasAlpha = tab.hasAlpha - if type(hasAlpha) == "function" or type(hasAlpha) == "string" then - info.hasAlpha = hasAlpha - hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha') - info.hasAlpha = nil - end - - if hasAlpha then + + if tab.hasAlpha then if str:len() == 8 and str:find("^%x*$") then --parse a hex string r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 @@ -655,7 +655,7 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) return end - + if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then --values are valid elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then @@ -694,12 +694,12 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) end end - + do_final(info, inputpos, tab, "set", r,g,b,a) elseif tab.type=="keybinding" then ------------ keybinding -------------------------------------------- - local str = strtrim(strlower(strInput)) + local str = strtrim(strlower(str)) if str == "" then --TODO: Show current value return @@ -730,7 +730,7 @@ end -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") -- -- Use AceConsole-3.0 to register a Chat Command -- MyAddon:RegisterChatCommand("mychat", "ChatCommand") --- +-- -- -- Show the GUI if no input is supplied, otherwise handle the chat input. -- function MyAddon:ChatCommand(input) -- -- Assuming "MyOptions" is the appName of a valid options table @@ -747,7 +747,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input) error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) end local options = assert( optgetter("cmd", MAJOR) ) - + local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot [0] = slashcmd, appName = appName, @@ -758,7 +758,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input) uiType = "cmd", uiName = MAJOR, } - + handle(info, 1, options, 0) -- (info, inputpos, table, depth) end diff --git a/Decursive/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/Decursive/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua index 19772f0..b57ac89 100644 --- a/Decursive/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua +++ b/Decursive/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua @@ -1,13 +1,10 @@ --- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. -- @class file -- @name AceConfigDialog-3.0 --- @release $Id$ +-- @release $Id: AceConfigDialog-3.0.lua 958 2010-07-03 10:22:29Z nevcairiel $ local LibStub = LibStub -local gui = LibStub("AceGUI-3.0") -local reg = LibStub("AceConfigRegistry-3.0") - -local MAJOR, MINOR = "AceConfigDialog-3.0", 92 +local MAJOR, MINOR = "AceConfigDialog-3.0", 49 local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigDialog then return end @@ -15,20 +12,28 @@ if not AceConfigDialog then return end AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} AceConfigDialog.Status = AceConfigDialog.Status or {} AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") -AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate") AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} +local gui = LibStub("AceGUI-3.0") +local reg = LibStub("AceConfigRegistry-3.0") + -- Lua APIs -local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe +local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove local strmatch, format = string.match, string.format -local error = error -local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs -local tostring, tonumber = tostring, tonumber +local assert, loadstring, error = assert, loadstring, error +local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe +local rawset, tostring, tonumber = rawset, tostring, tonumber local math_min, math_max, math_floor = math.min, math.max, math.floor +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show +-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge +-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler + local emptyTbl = {} --[[ @@ -40,10 +45,39 @@ local function errorhandler(err) return geterrorhandler()(err) end +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + local function safecall(func, ...) - if func then - return xpcall(func, errorhandler, ...) - end + return Dispatchers[select("#", ...)](func, ...) end local width_multiplier = 170 @@ -51,18 +85,18 @@ local width_multiplier = 170 --[[ Group Types Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree - - Descendant Groups with inline=true and thier children will not become nodes + - Descendant Groups with inline=true and thier children will not become nodes Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control - - Grandchild groups will default to inline unless specified otherwise + - Grandchild groups will default to inline unless specified otherwise Select- Same as Tab but with entries in a dropdown rather than tabs Inline Groups - - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border - - If declared on a direct child of a root node of a select group, they will appear above the group container control - - When a group is displayed inline, all descendants will also be inline members of the group + - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border + - If declared on a direct child of a root node of a select group, they will appear above the group container control + - When a group is displayed inline, all descendants will also be inline members of the group ]] @@ -91,7 +125,9 @@ do end function del(t) --delcount = delcount + 1 - wipe(t) + for k in pairs(t) do + t[k] = nil + end pool[t] = true end -- function cached() @@ -147,7 +183,6 @@ local stringIsLiteral = { width = true, image = true, fontSize = true, - tooltipHyperlink = true } --Is Never a function or method @@ -164,11 +199,11 @@ local allIsLiteral = { local function GetOptionsMemberValue(membername, option, options, path, appName, ...) --get definition for the member local inherits = isInherited[membername] - + --get the member of the option, traversing the tree if it can be inherited local member - + if inherits then local group = options if group[membername] ~= nil then @@ -183,21 +218,22 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, else member = option[membername] end - + --check if we need to call a functon, or if we have a literal value if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then --We have a function to call local info = new() --traverse the options table, picking up the handler and filling the info with the path + local handler local group = options - local handler = group.handler - + handler = group.handler or handler + for i = 1, #path do group = GetSubOption(group, path[i]) info[i] = path[i] handler = group.handler or handler end - + info.options = options info.appName = appName info[0] = appName @@ -207,8 +243,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, info.type = option.type info.uiType = "dialog" info.uiName = MAJOR - - local a, b, c ,d + + local a, b, c ,d --using 4 returns for the get of a color type, increase if a type needs more if type(member) == "function" then --Call the function @@ -225,8 +261,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, return a,b,c,d else --The value isnt a function to call, return it - return member - end + return member + end end --[[calls an options function that could be inherited, method name or function ref @@ -286,12 +322,12 @@ local function compareOptions(a,b) end local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 if OrderA == OrderB then - local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" - local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" + local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" + local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" return NameA:upper() < NameB:upper() end if OrderA < 0 then - if OrderB >= 0 then + if OrderB > 0 then return false end else @@ -310,7 +346,7 @@ end local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) tempOrders = new() tempNames = new() - + if group.plugins then for plugin, t in pairs(group.plugins) do for k, v in pairs(t) do @@ -326,7 +362,7 @@ local function BuildSortedOptionsTable(group, keySort, opts, options, path, appN end end end - + for k, v in pairs(group.args) do if not opts[k] then tinsert(keySort, k) @@ -357,7 +393,7 @@ local function DelTree(tree) end local function CleanUserData(widget, event) - + local user = widget:GetUserDataTable() if user.path then @@ -388,16 +424,13 @@ local function CleanUserData(widget, event) if user.grouplist then del(user.grouplist) end - if user.orderlist then - del(user.orderlist) - end end end -- - Gets a status table for the given appname and options path. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param path The path to the options (a table with all group keys) --- @return +-- @return function AceConfigDialog:GetStatusTable(appName, path) local status = self.Status @@ -431,7 +464,7 @@ end function AceConfigDialog:SelectGroup(appName, ...) local path = new() - + local app = reg:GetOptionsTable(appName) if not app then error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) @@ -443,9 +476,9 @@ function AceConfigDialog:SelectGroup(appName, ...) status.groups = {} end status = status.groups - local treevalue - local treestatus - + local treevalue + local treestatus + for n = 1, select("#",...) do local key = select(n, ...) @@ -472,12 +505,12 @@ function AceConfigDialog:SelectGroup(appName, ...) --the selected group will be overwritten if a child is the final target but still needs to be open treestatus.selected = treevalue treestatus.groups[treevalue] = true - + end - + --move to the next group in the path group = GetSubOption(group, key) - if not group then + if not group then break end tinsert(path, key) @@ -487,10 +520,10 @@ function AceConfigDialog:SelectGroup(appName, ...) end status = status.groups end - + del(path) reg:NotifyChange(appName) -end +end local function OptionOnMouseOver(widget, event) --show a tooltip/set the status bar to the desc text @@ -499,163 +532,81 @@ local function OptionOnMouseOver(widget, event) local options = user.options local path = user.path local appName = user.appName - local tooltip = AceConfigDialog.tooltip - - tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") - - local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName) - if tooltipHyperlink then - tooltip:SetHyperlink(tooltipHyperlink) - tooltip:Show() - return - end + GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") local name = GetOptionsMemberValue("name", opt, options, path, appName) local desc = GetOptionsMemberValue("desc", opt, options, path, appName) local usage = GetOptionsMemberValue("usage", opt, options, path, appName) local descStyle = opt.descStyle - + if descStyle and descStyle ~= "tooltip" then return end - - tooltip:SetText(name, 1, .82, 0, 1, true) - + + GameTooltip:SetText(name, 1, .82, 0, 1) + if opt.type == "multiselect" then - tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true) - end + GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) + end if type(desc) == "string" then - tooltip:AddLine(desc, 1, 1, 1, true) + GameTooltip:AddLine(desc, 1, 1, 1, 1) end if type(usage) == "string" then - tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true) + GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) end - tooltip:Show() + GameTooltip:Show() end local function OptionOnMouseLeave(widget, event) - AceConfigDialog.tooltip:Hide() + GameTooltip:Hide() end local function GetFuncName(option) - if option.type == "execute" then + local type = option.type + if type == "execute" then return "func" else return "set" end end -do - local InCombatLockdown = InCombatLockdown - local frame = AceConfigDialog.popup - if not frame or oldminor < 81 then - frame = CreateFrame("Frame", nil, UIParent) - AceConfigDialog.popup = frame - frame:Hide() - frame:SetPoint("CENTER", UIParent, "CENTER") - frame:SetSize(320, 72) - frame:EnableMouse(true) -- Do not allow click-through on the frame - frame:SetFrameStrata("TOOLTIP") - frame:SetFrameLevel(100) -- Lots of room to draw under it - frame:SetScript("OnKeyDown", function(self, key) - if key == "ESCAPE" then - if not InCombatLockdown() then - self:SetPropagateKeyboardInput(false) - end - if self.cancel:IsShown() then - self.cancel:Click() - else -- Showing a validation error - self:Hide() - end - elseif not InCombatLockdown() then - self:SetPropagateKeyboardInput(true) - end - end) - - local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate") - border:SetAllPoints(frame) - frame:SetFixedFrameStrata(true) - frame:SetFixedFrameLevel(true) - - local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight") - text:SetSize(290, 0) - text:SetPoint("TOP", 0, -16) - frame.text = text - - local function newButton(newText) - local button = CreateFrame("Button", nil, frame) - button:SetSize(128, 21) - button:SetNormalFontObject(GameFontNormal) - button:SetHighlightFontObject(GameFontHighlight) - button:SetNormalTexture("Interface\\Buttons\\UI-DialogBox-Button-Up") - button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) - button:SetPushedTexture("Interface\\Buttons\\UI-DialogBox-Button-Down") - button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) - button:SetHighlightTexture("Interface\\Buttons\\UI-DialogBox-Button-Highlight") - button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) - button:SetText(newText) - return button - end - - local accept = newButton(ACCEPT) - accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16) - frame.accept = accept - - local cancel = newButton(CANCEL) - cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0) - frame.cancel = cancel - end -end local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) - local frame = AceConfigDialog.popup - frame:Show() - frame.text:SetText(message) - -- From StaticPopup.lua - -- local height = 32 + text:GetHeight() + 2; - -- height = height + 6 + accept:GetHeight() - -- We add 32 + 2 + 6 + 21 (button height) == 61 - local height = 61 + frame.text:GetHeight() - frame:SetHeight(height) - - frame.accept:ClearAllPoints() - frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16) - frame.cancel:Show() - - local t = {...} - local tCount = select("#", ...) - frame.accept:SetScript("OnClick", function(self) - safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table) + if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then + StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} + end + local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] + for k in pairs(t) do + t[k] = nil + end + t.text = message + t.button1 = ACCEPT + t.button2 = CANCEL + local dialog, oldstrata + t.OnAccept = function() + safecall(func, unpack(t)) + if dialog and oldstrata then + dialog:SetFrameStrata(oldstrata) + end AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - frame:Hide() - self:SetScript("OnClick", nil) - frame.cancel:SetScript("OnClick", nil) del(info) - end) - frame.cancel:SetScript("OnClick", function(self) + end + t.OnCancel = function() + if dialog and oldstrata then + dialog:SetFrameStrata(oldstrata) + end AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - frame:Hide() - self:SetScript("OnClick", nil) - frame.accept:SetScript("OnClick", nil) del(info) - end) -end + end + for i = 1, select("#", ...) do + t[i] = select(i, ...) or false + end + t.timeout = 0 + t.whileDead = 1 + t.hideOnEscape = 1 -local function validationErrorPopup(message) - local frame = AceConfigDialog.popup - frame:Show() - frame.text:SetText(message) - -- From StaticPopup.lua - -- local height = 32 + text:GetHeight() + 2; - -- height = height + 6 + accept:GetHeight() - -- We add 32 + 2 + 6 + 21 (button height) == 61 - local height = 61 + frame.text:GetHeight() - frame:SetHeight(height) - - frame.accept:ClearAllPoints() - frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16) - frame.cancel:Hide() - - frame.accept:SetScript("OnClick", function() - frame:Hide() - end) + dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") + if dialog then + oldstrata = dialog:GetFrameStrata() + dialog:SetFrameStrata("TOOLTIP") + end end local function ActivateControl(widget, event, ...) @@ -678,7 +629,7 @@ local function ActivateControl(widget, event, ...) if group[funcname] ~= nil then func = group[funcname] end - handler = group.handler + handler = group.handler or handler confirm = group.confirm validate = group.validate for i = 1, #path do @@ -726,7 +677,7 @@ local function ActivateControl(widget, event, ...) end end end - + local success if validated and option.type ~= "execute" then if type(validate) == "string" then @@ -741,31 +692,38 @@ local function ActivateControl(widget, event, ...) if not success then validated = false end end end - - if not validated or type(validated) == "string" then - if not validated then + + local rootframe = user.rootframe + if type(validated) == "string" then + --validate function returned a message to display + if rootframe.SetStatusText then + rootframe:SetStatusText(validated) + else + -- TODO: do something else. + end + PlaySound("igPlayerInviteDecline") + del(info) + return true + elseif not validated then + --validate returned false + if rootframe.SetStatusText then if usage then - validated = name..": "..usage + rootframe:SetStatusText(name..": "..usage) else if pattern then - validated = name..": Expected "..pattern + rootframe:SetStatusText(name..": Expected "..pattern) else - validated = name..": Invalid Value" + rootframe:SetStatusText(name..": Invalid Value") end end - end - - -- show validate message - if user.rootframe.SetStatusText then - user.rootframe:SetStatusText(validated) else - validationErrorPopup(validated) + -- TODO: do something else end - PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table + PlaySound("igPlayerInviteDecline") del(info) return true else - + local confirmText = option.confirmText --call confirm func/method if type(confirm) == "string" then @@ -794,22 +752,22 @@ local function ActivateControl(widget, event, ...) if type(confirm) == "boolean" then if confirm then if not confirmText then - local option_name, desc = option.name, option.desc - if type(option_name) == "function" then - option_name = option_name(info) + local name, desc = option.name, option.desc + if type(name) == "function" then + name = name(info) end if type(desc) == "function" then desc = desc(info) end - confirmText = option_name + confirmText = name if desc then confirmText = confirmText.." - "..desc end end - + local iscustom = user.rootframe:GetUserData("iscustom") local rootframe - + if iscustom then rootframe = user.rootframe end @@ -846,7 +804,7 @@ local function ActivateControl(widget, event, ...) --full refresh of the frame, some controls dont cause this on all events if option.type == "color" then if event == "OnValueConfirmed" then - + if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else @@ -907,7 +865,7 @@ end local function MultiControlOnClosed(widget, event, ...) local user = widget:GetUserDataTable() - if user.valuechanged and not widget:IsReleasing() then + if user.valuechanged then local iscustom = user.rootframe:GetUserData("iscustom") local basepath = user.rootframe:GetUserData("basepath") or emptyTbl if iscustom then @@ -975,7 +933,6 @@ end ]] local function BuildSelect(group, options, path, appName) local groups = new() - local order = new() local keySort = new() local opts = new() @@ -990,16 +947,15 @@ local function BuildSelect(group, options, path, appName) local hidden = CheckOptionHidden(v, options, path, appName) if not inline and not hidden then groups[k] = GetOptionsMemberValue("name", v, options, path, appName) - tinsert(order, k) end path[#path] = nil end end - del(opts) del(keySort) + del(opts) - return groups, order + return groups end local function BuildSubGroups(group, tree, options, path, appName) @@ -1055,7 +1011,6 @@ local function BuildGroups(group, options, path, appName, recurse) entry.value = k entry.text = GetOptionsMemberValue("name", v, options, path, appName) entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) - entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) entry.disabled = CheckOptionDisabled(v, options, path, appName) tinsert(tree,entry) if recurse and (v.childGroups or "tree") == "tree" then @@ -1083,30 +1038,8 @@ local function InjectInfo(control, options, option, path, rootframe, appName) control:SetCallback("OnRelease", CleanUserData) control:SetCallback("OnLeave", OptionOnMouseLeave) control:SetCallback("OnEnter", OptionOnMouseOver) - - -- forward custom arg data directly - if control.SetCustomData and option.arg then - safecall(control.SetCustomData, control, option.arg) - end end -local function CreateControl(userControlType, fallbackControlType) - local control - if userControlType then - control = gui:Create(userControlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType))) - end - end - if not control then - control = gui:Create(fallbackControlType) - end - return control -end - -local function sortTblAsStrings(x,y) - return tostring(x) < tostring(y) -- Support numbers as keys -end --[[ options - root of the options table being fed @@ -1138,7 +1071,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else GroupContainer = gui:Create("SimpleGroup") end - + GroupContainer.width = "fill" GroupContainer:SetLayout("flow") container:AddChild(GroupContainer) @@ -1147,15 +1080,16 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else --Control to feed local control - + + local name = GetOptionsMemberValue("name", v, options, path, appName) + if v.type == "execute" then - + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - local iconControl = type(image) == "string" or type(image) == "number" - control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button") - if iconControl then + + if type(image) == "string" then + control = gui:Create("Icon") if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end @@ -1176,13 +1110,19 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetImageSize(width, height) control:SetLabel(name) else + control = gui:Create("Button") control:SetText(name) end control:SetCallback("OnClick",ActivateControl) elseif v.type == "input" then - control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox") - + local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" + control = gui:Create(controlType) + if not control then + geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) + control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") + end + if v.multiline and control.SetNumLines then control:SetNumLines(tonumber(v.multiline) or 4) end @@ -1195,22 +1135,22 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetText(text) elseif v.type == "toggle" then - control = CreateControl(v.dialogControl or v.control, "CheckBox") + control = gui:Create("CheckBox") control:SetLabel(name) control:SetTriState(v.tristate) local value = GetOptionsMemberValue("get",v, options, path, appName) control:SetValue(value) control:SetCallback("OnValueChanged",ActivateControl) - + if v.descStyle == "inline" then local desc = GetOptionsMemberValue("desc", v, options, path, appName) control:SetDescription(desc) end - + local image = GetOptionsMemberValue("image", v, options, path, appName) local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) - - if type(image) == "string" or type(image) == "number" then + + if type(image) == "string" then if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else @@ -1218,7 +1158,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end end elseif v.type == "range" then - control = CreateControl(v.dialogControl or v.control, "Slider") + control = gui:Create("Slider") control:SetLabel(name) control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) control:SetIsPercent(v.isPercent) @@ -1232,71 +1172,27 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin elseif v.type == "select" then local values = GetOptionsMemberValue("values", v, options, path, appName) - local sorting = GetOptionsMemberValue("sorting", v, options, path, appName) - if v.style == "radio" then - local disabled = CheckOptionDisabled(v, options, path, appName) - local width = GetOptionsMemberValue("width",v,options,path,appName) - control = gui:Create("InlineGroup") - control:SetLayout("Flow") - control:SetTitle(name) - control.width = "fill" - - control:PauseLayout() - local optionValue = GetOptionsMemberValue("get",v, options, path, appName) - if not sorting then - sorting = {} - for value, text in pairs(values) do - sorting[#sorting+1]=value - end - tsort(sorting, sortTblAsStrings) - end - for _, value in ipairs(sorting) do - local text = values[value] - local radio = gui:Create("CheckBox") - radio:SetLabel(text) - radio:SetUserData("value", value) - radio:SetUserData("text", text) - radio:SetDisabled(disabled) - radio:SetType("radio") - radio:SetValue(optionValue == value) - radio:SetCallback("OnValueChanged", ActivateMultiControl) - InjectInfo(radio, options, v, path, rootframe, appName) - control:AddChild(radio) - if width == "double" then - radio:SetWidth(width_multiplier * 2) - elseif width == "half" then - radio:SetWidth(width_multiplier / 2) - elseif (type(width) == "number") then - radio:SetWidth(width_multiplier * width) - elseif width == "full" then - radio.width = "fill" - else - radio:SetWidth(width_multiplier) - end - end - control:ResumeLayout() - control:DoLayout() - else - control = CreateControl(v.dialogControl or v.control, "Dropdown") - local itemType = v.itemControl - if itemType and not gui:GetWidgetVersion(itemType) then - geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType))) - itemType = nil - end - control:SetLabel(name) - control:SetList(values, sorting, itemType) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if not values[value] then - value = nil - end - control:SetValue(value) - control:SetCallback("OnValueChanged", ActivateControl) + local controlType = v.dialogControl or v.control or "Dropdown" + control = gui:Create(controlType) + if not control then + geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) + control = gui:Create("Dropdown") end + control:SetLabel(name) + control:SetList(values) + local value = GetOptionsMemberValue("get",v, options, path, appName) + if not values[value] then + value = nil + end + control:SetValue(value) + control:SetCallback("OnValueChanged",ActivateControl) elseif v.type == "multiselect" then local values = GetOptionsMemberValue("values", v, options, path, appName) local disabled = CheckOptionDisabled(v, options, path, appName) - + + local controlType = v.dialogControl or v.control + local valuesort = new() if values then for value, text in pairs(values) do @@ -1304,8 +1200,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end end tsort(valuesort) - - local controlType = v.dialogControl or v.control + if controlType then control = gui:Create(controlType) if not control then @@ -1324,16 +1219,14 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) - elseif (type(width) == "number") then - control:SetWidth(width_multiplier * width) elseif width == "full" then control.width = "fill" else control:SetWidth(width_multiplier) end --check:SetTriState(v.tristate) - for s = 1, #valuesort do - local key = valuesort[s] + for i = 1, #valuesort do + local key = valuesort[i] local value = GetOptionsMemberValue("get",v, options, path, appName, key) control:SetItemValue(key,value) end @@ -1345,8 +1238,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:PauseLayout() local width = GetOptionsMemberValue("width",v,options,path,appName) - for s = 1, #valuesort do - local value = valuesort[s] + for i = 1, #valuesort do + local value = valuesort[i] local text = values[value] local check = gui:Create("CheckBox") check:SetLabel(text) @@ -1362,8 +1255,6 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin check:SetWidth(width_multiplier * 2) elseif width == "half" then check:SetWidth(width_multiplier / 2) - elseif (type(width) == "number") then - check:SetWidth(width_multiplier * width) elseif width == "full" then check.width = "fill" else @@ -1373,34 +1264,34 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:ResumeLayout() control:DoLayout() - + end - + del(valuesort) elseif v.type == "color" then - control = CreateControl(v.dialogControl or v.control, "ColorPicker") + control = gui:Create("ColorPicker") control:SetLabel(name) - control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName)) + control:SetHasAlpha(v.hasAlpha) control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnValueChanged",ActivateControl) control:SetCallback("OnValueConfirmed",ActivateControl) elseif v.type == "keybinding" then - control = CreateControl(v.dialogControl or v.control, "Keybinding") + control = gui:Create("Keybinding") control:SetLabel(name) control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnKeyChanged",ActivateControl) elseif v.type == "header" then - control = CreateControl(v.dialogControl or v.control, "Heading") + control = gui:Create("Heading") control:SetText(name) control.width = "fill" elseif v.type == "description" then - control = CreateControl(v.dialogControl or v.control, "Label") + control = gui:Create("Label") control:SetText(name) - + local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) if fontSize == "medium" then control:SetFontObject(GameFontHighlight) @@ -1409,11 +1300,11 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else -- small or invalid control:SetFontObject(GameFontHighlightSmall) end - + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" or type(image) == "number" then + + if type(image) == "string" then if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end @@ -1433,23 +1324,18 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end control:SetImageSize(width, height) end - local controlWidth = GetOptionsMemberValue("width",v,options,path,appName) - control.width = not controlWidth and "fill" + local width = GetOptionsMemberValue("width",v,options,path,appName) + control.width = not width and "fill" end --Common Init if control then if control.width ~= "fill" then local width = GetOptionsMemberValue("width",v,options,path,appName) - local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName) if width == "double" then control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) - elseif (type(width) == "number") then - control:SetWidth(width_multiplier * width) - elseif width == "relative" and relWidth then - control:SetRelativeWidth(relWidth) elseif width == "full" then control.width = "fill" else @@ -1464,7 +1350,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin InjectInfo(control, options, v, path, rootframe, appName) container:AddChild(control) end - + end end tremove(path) @@ -1489,8 +1375,7 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button) local option = user.option local path = user.path local appName = user.appName - local tooltip = AceConfigDialog.tooltip - + local feedpath = new() for i = 1, #path do feedpath[i] = path[i] @@ -1505,50 +1390,49 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button) local name = GetOptionsMemberValue("name", group, options, feedpath, appName) local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) - - tooltip:SetOwner(button, "ANCHOR_NONE") - tooltip:ClearAllPoints() + + GameTooltip:SetOwner(button, "ANCHOR_NONE") if widget.type == "TabGroup" then - tooltip:SetPoint("BOTTOM",button,"TOP") + GameTooltip:SetPoint("BOTTOM",button,"TOP") else - tooltip:SetPoint("LEFT",button,"RIGHT") + GameTooltip:SetPoint("LEFT",button,"RIGHT") end - tooltip:SetText(name, 1, .82, 0, 1, true) - + GameTooltip:SetText(name, 1, .82, 0, 1) + if type(desc) == "string" then - tooltip:AddLine(desc, 1, 1, 1, true) + GameTooltip:AddLine(desc, 1, 1, 1, 1) end - - tooltip:Show() + + GameTooltip:Show() end local function TreeOnButtonLeave(widget, event, value, button) - AceConfigDialog.tooltip:Hide() + GameTooltip:Hide() end local function GroupExists(appName, options, path, uniquevalue) if not uniquevalue then return false end - + local feedpath = new() local temppath = new() for i = 1, #path do feedpath[i] = path[i] end - + BuildPath(feedpath, ("\001"):split(uniquevalue)) - + local group = options for i = 1, #feedpath do local v = feedpath[i] temppath[i] = v group = GetSubOption(group, v) - - if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then + + if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then del(feedpath) del(temppath) - return false + return false end end del(feedpath) @@ -1571,6 +1455,10 @@ local function GroupSelected(widget, event, uniquevalue) end BuildPath(feedpath, ("\001"):split(uniquevalue)) + local group = options + for i = 1, #feedpath do + group = GetSubOption(group, feedpath[i]) + end widget:ReleaseChildren() AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) @@ -1667,7 +1555,7 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR tab:SetCallback("OnGroupSelected", GroupSelected) tab:SetCallback("OnTabEnter", TreeOnButtonEnter) tab:SetCallback("OnTabLeave", TreeOnButtonLeave) - + local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} @@ -1687,34 +1575,38 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR break end end - + container:AddChild(tab) elseif grouptype == "select" then - local selectGroup = gui:Create("DropdownGroup") - selectGroup:SetTitle(name) - InjectInfo(selectGroup, options, group, path, rootframe, appName) - selectGroup:SetCallback("OnGroupSelected", GroupSelected) + local select = gui:Create("DropdownGroup") + select:SetTitle(name) + InjectInfo(select, options, group, path, rootframe, appName) + select:SetCallback("OnGroupSelected", GroupSelected) local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} end - selectGroup:SetStatusTable(status.groups) - local grouplist, orderlist = BuildSelect(group, options, path, appName) - selectGroup:SetGroupList(grouplist, orderlist) - selectGroup:SetUserData("grouplist", grouplist) - selectGroup:SetUserData("orderlist", orderlist) - - local firstgroup = orderlist[1] - if firstgroup then - selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) + select:SetStatusTable(status.groups) + local grouplist = BuildSelect(group, options, path, appName) + select:SetGroupList(grouplist) + select:SetUserData("grouplist", grouplist) + local firstgroup + for k, v in pairs(grouplist) do + if not firstgroup or k < firstgroup then + firstgroup = k + end end + + if firstgroup then + select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) + end + + select.width = "fill" + select.height = "fill" - selectGroup.width = "fill" - selectGroup.height = "fill" - - container:AddChild(selectGroup) + container:AddChild(select) --assume tree group by default --if parenttype is tree then this group is already a node on that tree @@ -1722,14 +1614,14 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR local tree = gui:Create("TreeGroup") InjectInfo(tree, options, group, path, rootframe, appName) tree:EnableButtonTooltips(false) - + tree.width = "fill" tree.height = "fill" tree:SetCallback("OnGroupSelected", GroupSelected) tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) - + local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} @@ -1770,7 +1662,7 @@ local function RefreshOnUpdate(this) end this.closing[appName] = nil end - + if this.closeAll then for k, v in pairs(AceConfigDialog.OpenFrames) do if not this.closeAllOverride[k] then @@ -1780,7 +1672,7 @@ local function RefreshOnUpdate(this) this.closeAll = nil wipe(this.closeAllOverride) end - + for appName in pairs(this.apps) do if AceConfigDialog.OpenFrames[appName] then local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() @@ -1865,10 +1757,10 @@ function AceConfigDialog:Open(appName, container, ...) local options = app("dialog", MAJOR) local f - + local path = new() local name = GetOptionsMemberValue("name", options, options, path, appName) - + --If an optional path is specified add it to the path table before feeding the options --as container is optional as well it may contain the first element of the path if type(container) == "string" then @@ -1878,15 +1770,7 @@ function AceConfigDialog:Open(appName, container, ...) for n = 1, select("#",...) do tinsert(path, (select(n, ...))) end - - local option = options - if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then - for i = 1, #path do - option = options.args[path[i]] - end - name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName)) - end - + --if a container is given feed into that if container then f = container @@ -1942,19 +1826,17 @@ end -- convert pre-39 BlizOptions structure to the new format if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then local old = AceConfigDialog.BlizOptions - local newOpt = {} + local new = {} for key, widget in pairs(old) do local appName = widget:GetUserData("appName") - if not newOpt[appName] then newOpt[appName] = {} end - newOpt[appName][key] = widget + if not new[appName] then new[appName] = {} end + new[appName][key] = widget end - AceConfigDialog.BlizOptions = newOpt + AceConfigDialog.BlizOptions = new else AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} end -AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {} - local function FeedToBlizPanel(widget, event) local path = widget:GetUserData("path") AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) @@ -1976,30 +1858,29 @@ end -- has to be a head-level note. -- -- This function returns a reference to the container frame registered with the Interface --- Options, as well as the registered ID. You can use the ID to open the options with --- the API function `Settings.OpenToCategory`. +-- Options. You can use this reference to open the options with the API function +-- `InterfaceOptionsFrame_OpenToCategory`. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param name A descriptive name to display in the options tree (defaults to appName) -- @param parent The parent to use in the interface options tree. -- @param ... The path in the options table to feed into the interface options panel. --- @return The reference to the frame registered into the Interface Options. --- @return The category ID to pass to Settings.OpenToCategory +-- @return The reference to the frame registered into the Interface Options. function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) local BlizOptions = AceConfigDialog.BlizOptions - local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap - + local key = appName for n = 1, select("#", ...) do key = key.."\001"..select(n, ...) end - + if not BlizOptions[appName] then BlizOptions[appName] = {} end - + if not BlizOptions[appName][key] then local group = gui:Create("BlizOptionsGroup") BlizOptions[appName][key] = group + group:SetName(name or appName, parent) group:SetTitle(name or appName) group:SetUserData("appName", appName) @@ -2012,42 +1893,8 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) end group:SetCallback("OnShow", FeedToBlizPanel) group:SetCallback("OnHide", ClearBlizPanel) - - local categoryName = name or appName - -- CoA-compat: the Settings.* API (GetCategory / RegisterCanvasLayoutCategory / - -- RegisterCanvasLayoutSubcategory / RegisterAddOnCategory) is a retail-only - -- (Dragonflight+) replacement for the WotLK-era InterfaceOptions_AddCategory. - -- On the 3.3.5-based CoA client Settings is nil, so fall back to the legacy API. - if Settings and Settings.GetCategory then - if parent then - local parentID = BlizOptionsIDMap[parent] or parent - local category = Settings.GetCategory(parentID) - if not category then - error(("The parent category '%s' was not found"):format(parent), 2) - end - local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName) - group:SetName(subcategory.ID, parentID) - else - if BlizOptionsIDMap[categoryName] then - error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2) - end - - local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName) - if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then - -- override the ID so the name can be used in Settings.OpenToCategory - -- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible - category.ID = categoryName - end - group:SetName(category.ID) - BlizOptionsIDMap[categoryName] = category.ID - Settings.RegisterAddOnCategory(category) - end - else - group:SetName(name or appName, parent) - InterfaceOptions_AddCategory(group.frame) - end - - return group.frame, group.frame.name + InterfaceOptions_AddCategory(group.frame) + return group.frame else error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) end diff --git a/Decursive/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/Decursive/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua index 72e9c60..d98c020 100644 --- a/Decursive/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua +++ b/Decursive/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua @@ -4,20 +4,20 @@ -- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ -- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ -- * The **appName** field is the options table name as given at registration time \\ --- +-- -- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". -- @class file -- @name AceConfigRegistry-3.0 --- @release $Id$ -local CallbackHandler = LibStub("CallbackHandler-1.0") - -local MAJOR, MINOR = "AceConfigRegistry-3.0", 22 +-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $ +local MAJOR, MINOR = "AceConfigRegistry-3.0", 12 local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigRegistry then return end AceConfigRegistry.tables = AceConfigRegistry.tables or {} +local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") + if not AceConfigRegistry.callbacks then AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) end @@ -33,7 +33,7 @@ local error, assert = error, assert AceConfigRegistry.validated = { - -- list of options table names ran through :ValidateOptionsTable automatically. + -- list of options table names ran through :ValidateOptionsTable automatically. -- CLEARED ON PURPOSE, since newer versions may have newer validators cmd = {}, dropdown = {}, @@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"} local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} local optstring={["nil"]=true,["string"]=true, _="string"} local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} -local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"} local optnumber={["nil"]=true,["number"]=true, _="number"} +local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} @@ -66,7 +66,6 @@ local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]= local opttable={["nil"]=true,["table"]=true, _="table"} local optbool={["nil"]=true,["boolean"]=true, _="boolean"} local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} -local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"} local basekeys={ type=isstring, @@ -83,33 +82,24 @@ local basekeys={ dialogHidden=optmethodbool, dropdownHidden=optmethodbool, cmdHidden=optmethodbool, - tooltipHyperlink=optstringfunc, - icon=optstringnumberfunc, + icon=optstringfunc, iconCoords=optmethodtable, handler=opttable, get=optmethodfalse, set=optmethodfalse, func=optmethodfalse, arg={["*"]=true}, - width=optstringnumber, - relWidth=optnumber, + width=optstring, } local typedkeys={ - header={ - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - }, + header={}, description={ - image=optstringnumberfunc, + image=optstringfunc, imageCoords=optmethodtable, imageHeight=optnumber, imageWidth=optnumber, fontSize=optstringfunc, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, }, group={ args=istable, @@ -122,13 +112,10 @@ local typedkeys={ childGroups=optstring, }, execute={ - image=optstringnumberfunc, + image=optstringfunc, imageCoords=optmethodtable, imageHeight=optnumber, imageWidth=optnumber, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, }, input={ pattern=optstring, @@ -140,11 +127,8 @@ local typedkeys={ }, toggle={ tristate=optbool, - image=optstringnumberfunc, + image=optstringfunc, imageCoords=optmethodtable, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, }, tristate={ }, @@ -156,22 +140,17 @@ local typedkeys={ step=optnumber, bigStep=optnumber, isPercent=optbool, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, }, select={ values=ismethodtable, - sorting=optmethodtable, style={ - ["nil"]=true, - ["string"]={dropdown=true,radio=true}, + ["nil"]=true, + ["string"]={dropdown=true,radio=true}, _="string: 'dropdown' or 'radio'" }, control=optstring, dialogControl=optstring, dropdownControl=optstring, - itemControl=optstring, }, multiselect={ values=ismethodtable, @@ -182,15 +161,10 @@ local typedkeys={ dropdownControl=optstring, }, color={ - hasAlpha=optmethodbool, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, + hasAlpha=optbool, }, keybinding={ - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, + -- TODO }, } @@ -227,13 +201,13 @@ local function validate(options,errlvl,...) if type(options.type)~="string" then err(".type: expected a string, got a "..type(options.type), errlvl,...) end - + -- get type and 'typedkeys' member local tk = typedkeys[options.type] if not tk then err(".type: unknown type '"..options.type.."'", errlvl,...) end - + -- make sure that all options[] are known parameters for k,v in pairs(options) do if not (tk[k] or basekeys[k]) then @@ -313,8 +287,7 @@ end -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param options The options table, OR a function reference that generates it on demand. \\ -- See the top of the page for info on arguments passed to such functions. --- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown) -function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation) +function AceConfigRegistry:RegisterOptionsTable(appName, options) if type(options)=="table" then if options.type~="group" then -- quick sanity checker error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) @@ -322,18 +295,18 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) errlvl=(errlvl or 0)+1 validateGetterArgs(uiType, uiName, errlvl) - if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then + if not AceConfigRegistry.validated[uiType][appName] then AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable AceConfigRegistry.validated[uiType][appName] = true end - return options + return options end elseif type(options)=="function" then AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) errlvl=(errlvl or 0)+1 validateGetterArgs(uiType, uiName, errlvl) local tab = assert(options(uiType, uiName, appName)) - if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then + if not AceConfigRegistry.validated[uiType][appName] then AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable AceConfigRegistry.validated[uiType][appName] = true end @@ -364,7 +337,7 @@ function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) if not f then return nil end - + if uiType then return f(uiType,uiName,1) -- get the table for us else diff --git a/Decursive/Libs/AceConsole-3.0/AceConsole-3.0.lua b/Decursive/Libs/AceConsole-3.0/AceConsole-3.0.lua index 8e5ec81..c001123 100644 --- a/Decursive/Libs/AceConsole-3.0/AceConsole-3.0.lua +++ b/Decursive/Libs/AceConsole-3.0/AceConsole-3.0.lua @@ -2,14 +2,14 @@ -- You can register slash commands to your custom functions and use the `GetArgs` function to parse them -- to your addons individual needs. -- --- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by +-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceConsole itself.\\ -- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you -- make into AceConsole. -- @class file -- @name AceConsole-3.0 --- @release $Id$ +-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $ local MAJOR,MINOR = "AceConsole-3.0", 7 local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR) @@ -29,6 +29,10 @@ local max = math.max -- WoW APIs local _G = _G +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList + local tmp={} local function Print(self,frame,...) local n=0 @@ -80,11 +84,11 @@ end -- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true) function AceConsole:RegisterChatCommand( command, func, persist ) if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end - + if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk - + local name = "ACECONSOLE_"..command:upper() - + if type( func ) == "string" then SlashCmdList[name] = function(input, editBox) self[func](self, input, editBox) @@ -128,11 +132,11 @@ local function nils(n, ...) return ... end end + - ---- Retreive one or more space-separated arguments from a string. +--- Retreive one or more space-separated arguments from a string. -- Treats quoted strings and itemlinks as non-spaced. --- @param str The raw argument string +-- @param string The raw argument string -- @param numargs How many arguments to get (default 1) -- @param startpos Where in the string to start scanning (default 1) -- @return Returns arg1, arg2, ..., nextposition\\ @@ -140,7 +144,7 @@ end function AceConsole:GetArgs(str, numargs, startpos) numargs = numargs or 1 startpos = max(startpos or 1, 1) - + local pos=startpos -- find start of new arg @@ -165,24 +169,24 @@ function AceConsole:GetArgs(str, numargs, startpos) else delim_or_pipe="([| ])" end - + startpos = pos - + while true do -- find delimiter or hyperlink - local _ + local ch,_ pos,_,ch = strfind(str, delim_or_pipe, pos) - + if not pos then break end - + if ch=="|" then -- some kind of escape - + if strsub(str,pos,pos+1)=="|H" then -- It's a |H....|hhyper link!|h pos=strfind(str, "|h", pos+2) -- first |h if not pos then break end - + pos=strfind(str, "|h", pos+2) -- second |h if not pos then break end elseif strsub(str,pos, pos+1) == "|T" then @@ -190,16 +194,16 @@ function AceConsole:GetArgs(str, numargs, startpos) pos=strfind(str, "|t", pos+2) if not pos then break end end - + pos=pos+2 -- skip past this escape (last |h if it was a hyperlink) - + else -- found delimiter, done with this arg return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1) end - + end - + -- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink) return strsub(str, startpos), nils(numargs-1, 1e9) end @@ -210,10 +214,10 @@ end local mixins = { "Print", "Printf", - "RegisterChatCommand", + "RegisterChatCommand", "UnregisterChatCommand", "GetArgs", -} +} -- Embeds AceConsole into the target object making the functions from the mixins list available on target:.. -- @param target target object to embed AceBucket in diff --git a/Decursive/Libs/AceDB-3.0/AceDB-3.0.lua b/Decursive/Libs/AceDB-3.0/AceDB-3.0.lua index f83a715..7a29450 100644 --- a/Decursive/Libs/AceDB-3.0/AceDB-3.0.lua +++ b/Decursive/Libs/AceDB-3.0/AceDB-3.0.lua @@ -10,7 +10,6 @@ -- * **race** Race-specific data. All of the players characters of the same race share this database. -- * **faction** Faction-specific data. All of the players characters of the same faction share this database. -- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database. --- * **locale** Locale specific data, based on the locale of the players game client. -- * **global** Global Data. All characters on the same account share this database. -- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used. -- @@ -40,19 +39,23 @@ -- end -- @class file -- @name AceDB-3.0.lua --- @release $Id$ -local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33 -local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) +-- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $ +local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21 +local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) if not AceDB then return end -- No upgrade needed -- Lua APIs local type, pairs, next, error = type, pairs, next, error -local setmetatable, rawset, rawget = setmetatable, rawset, rawget +local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget -- WoW APIs local _G = _G +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: LibStub + AceDB.db_registry = AceDB.db_registry or {} AceDB.frame = AceDB.frame or CreateFrame("Frame") @@ -94,11 +97,11 @@ local function copyDefaults(dest, src) -- This is a metatable used for table defaults local mt = { -- This handles the lookup and creation of new subtables - __index = function(t,k2) - if k2 == nil then return nil end + __index = function(t,k) + if k == nil then return nil end local tbl = {} copyDefaults(tbl, v) - rawset(t, k2, tbl) + rawset(t, k, tbl) return tbl end, } @@ -111,15 +114,7 @@ local function copyDefaults(dest, src) end else -- Values are not tables, so this is just a simple return - -- (PR #10 backport: the old `k2~=nil and v or nil` short-circuits to - -- nil whenever the default `v` itself is falsy — so `["*"] = false` - -- defaults silently became nil. Make the read explicit instead.) - local mt = { - __index = function(t,k2) - if k2 == nil then return nil end - return v - end, - } + local mt = {__index = function(t,k) return k~=nil and v or nil end} setmetatable(dest, mt) end elseif type(v) == "table" then @@ -265,12 +260,6 @@ local _, classKey = UnitClass("player") local _, raceKey = UnitRace("player") local factionKey = UnitFactionGroup("player") local factionrealmKey = factionKey .. " - " .. realmKey -local localeKey = GetLocale():lower() - -local regionTable = { "US", "KR", "EU", "TW", "CN" } -local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR" -local factionrealmregionKey = factionrealmKey .. " - " .. regionKey - -- Actual database initialization function local function initdb(sv, defaults, defaultProfile, olddb, parent) -- Generate the database keys for each section @@ -306,9 +295,7 @@ local function initdb(sv, defaults, defaultProfile, olddb, parent) ["race"] = raceKey, ["faction"] = factionKey, ["factionrealm"] = factionrealmKey, - ["factionrealmregion"] = factionrealmregionKey, ["profile"] = profileKey, - ["locale"] = localeKey, ["global"] = true, ["profiles"] = true, } @@ -365,10 +352,10 @@ local function logoutHandler(frame, event) for db in pairs(AceDB.db_registry) do db.callbacks:Fire("OnDatabaseShutdown", db) db:RegisterDefaults(nil) - + -- cleanup sections that are empty without defaults local sv = rawget(db, "sv") - for section in pairs(rawget(db, "keys")) do + for section in pairs(db.keys) do if rawget(sv, section) then -- global is special, all other sections have sub-entrys -- also don't delete empty profiles on main dbs, only on namespaces @@ -385,26 +372,6 @@ local function logoutHandler(frame, event) end end end - - -- second pass after everything else is cleaned up to remove empty namespaces - -- can't be run in-loop above since there is no guaranteed order - for db in pairs(AceDB.db_registry) do - local sv = rawget(db, "sv") - local namespaces = rawget(sv, "namespaces") - if namespaces then - for name in pairs(namespaces) do - -- cleanout empty profiles table, if still present - if namespaces[name].profiles and not next(namespaces[name].profiles) then - namespaces[name].profiles = nil - end - - -- remove entire namespace, if needed - if not next(namespaces[name]) then - namespaces[name] = nil - end - end - end - end end end @@ -421,7 +388,7 @@ AceDB.frame:SetScript("OnEvent", logoutHandler) -- @param defaults A table of defaults for this database function DBObjectLib:RegisterDefaults(defaults) if defaults and type(defaults) ~= "table" then - error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2) + error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) end validateDefaults(defaults, self.keys) @@ -453,7 +420,7 @@ end -- @param name The name of the profile to set as the current profile function DBObjectLib:SetProfile(name) if type(name) ~= "string" then - error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) + error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) end -- changing to the same profile, dont do anything @@ -495,7 +462,7 @@ end -- @param tbl A table to store the profile names in (optional) function DBObjectLib:GetProfiles(tbl) if tbl and type(tbl) ~= "table" then - error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2) + error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) end -- Clear the container table @@ -533,15 +500,15 @@ end -- @param silent If true, do not raise an error when the profile does not exist function DBObjectLib:DeleteProfile(name, silent) if type(name) ~= "string" then - error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) + error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) end if self.keys.profile == name then - error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2) + error("Cannot delete the active profile in an AceDBObject.", 2) end if not rawget(self.profiles, name) and not silent then - error(("Cannot delete profile %q as it does not exist."):format(name), 2) + error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) end self.profiles[name] = nil @@ -553,26 +520,6 @@ function DBObjectLib:DeleteProfile(name, silent) end end - -- remove from unloaded namespaces - if self.sv.namespaces then - for nsname, data in pairs(self.sv.namespaces) do - if self.children and self.children[nsname] then - -- already a mapped namespace - elseif data.profiles then - data.profiles[name] = nil - end - end - end - - -- switch all characters that use this profile back to the default - if self.sv.profileKeys then - for key, profile in pairs(self.sv.profileKeys) do - if profile == name then - self.sv.profileKeys[key] = nil - end - end - end - -- Callback: OnProfileDeleted, database, profileKey self.callbacks:Fire("OnProfileDeleted", self, name) end @@ -583,15 +530,15 @@ end -- @param silent If true, do not raise an error when the profile does not exist function DBObjectLib:CopyProfile(name, silent) if type(name) ~= "string" then - error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) + error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) end if name == self.keys.profile then - error(("Cannot have the same source and destination profiles (%q)."):format(name), 2) + error("Cannot have the same source and destination profiles.", 2) end if not rawget(self.profiles, name) and not silent then - error(("Cannot copy profile %q as it does not exist."):format(name), 2) + error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) end -- Reset the profile before copying @@ -609,20 +556,6 @@ function DBObjectLib:CopyProfile(name, silent) end end - -- copy unloaded namespaces - if self.sv.namespaces then - for nsname, data in pairs(self.sv.namespaces) do - if self.children and self.children[nsname] then - -- already a mapped namespace - elseif data.profiles then - -- reset the current profile - data.profiles[self.keys.profile] = {} - -- copy data - copyTable(data.profiles[name], data.profiles[self.keys.profile]) - end - end - end - -- Callback: OnProfileCopied, database, sourceProfileKey self.callbacks:Fire("OnProfileCopied", self, name) end @@ -649,18 +582,6 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks) end end - -- reset unloaded namespaces - if self.sv.namespaces and not noChildren then - for nsname, data in pairs(self.sv.namespaces) do - if self.children and self.children[nsname] then - -- already a mapped namespace - elseif data.profiles then - -- reset the current profile - data.profiles[self.keys.profile] = nil - end - end - end - -- Callback: OnProfileReset, database if not noCallbacks then self.callbacks:Fire("OnProfileReset", self) @@ -671,8 +592,8 @@ end -- profile. -- @param defaultProfile The profile name to use as the default function DBObjectLib:ResetDB(defaultProfile) - if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then - error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2) + if defaultProfile and type(defaultProfile) ~= "string" then + error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) end local sv = self.sv @@ -680,6 +601,8 @@ function DBObjectLib:ResetDB(defaultProfile) sv[k] = nil end + local parent = self.parent + initdb(sv, self.defaults, defaultProfile, self) -- fix the child namespaces @@ -706,13 +629,13 @@ end -- @param defaults A table of values to use as defaults function DBObjectLib:RegisterNamespace(name, defaults) if type(name) ~= "string" then - error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2) + error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) end if defaults and type(defaults) ~= "table" then - error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2) + error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) end if self.children and self.children[name] then - error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2) + error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) end local sv = self.sv @@ -736,10 +659,10 @@ end -- @return the namespace object if found function DBObjectLib:GetNamespace(name, silent) if type(name) ~= "string" then - error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2) + error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2) end if not silent and not (self.children and self.children[name]) then - error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2) + error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2) end if not self.children then self.children = {} end return self.children[name] @@ -778,15 +701,15 @@ function AceDB:New(tbl, defaults, defaultProfile) end if type(tbl) ~= "table" then - error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2) + error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) end if defaults and type(defaults) ~= "table" then - error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2) + error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) end if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then - error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2) + error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2) end return initdb(tbl, defaults, defaultProfile) diff --git a/Decursive/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/Decursive/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua index b91082b..bc56106 100644 --- a/Decursive/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua +++ b/Decursive/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua @@ -1,9 +1,9 @@ --- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. -- @class file -- @name AceDBOptions-3.0 --- @release $Id$ -local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15 -local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) +-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $ +local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12 +local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) if not AceDBOptions then return end -- No upgrade needed @@ -13,6 +13,10 @@ local pairs, next = pairs, next -- WoW APIs local UnitClass = UnitClass +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE + AceDBOptions.optionTables = AceDBOptions.optionTables or {} AceDBOptions.handlers = AceDBOptions.handlers or {} @@ -21,208 +25,168 @@ AceDBOptions.handlers = AceDBOptions.handlers or {} ]] local L = { - choose = "Existing Profiles", - choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", - choose_sub = "Select one of your currently available profiles.", - copy = "Copy From", - copy_desc = "Copy the settings from one existing profile into the currently active profile.", - current = "Current Profile:", default = "Default", - delete = "Delete a Profile", - delete_confirm = "Are you sure you want to delete the selected profile?", - delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", - delete_sub = "Deletes a profile from the database.", intro = "You can change the active database profile, so you can have different settings for every character.", + reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", + reset = "Reset Profile", + reset_sub = "Reset the current profile to the default", + choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", new = "New", new_sub = "Create a new empty profile.", + choose = "Existing Profiles", + choose_sub = "Select one of your currently available profiles.", + copy_desc = "Copy the settings from one existing profile into the currently active profile.", + copy = "Copy From", + delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", + delete = "Delete a Profile", + delete_sub = "Deletes a profile from the database.", + delete_confirm = "Are you sure you want to delete the selected profile?", profiles = "Profiles", profiles_sub = "Manage Profiles", - reset = "Reset Profile", - reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", - reset_sub = "Reset the current profile to the default", + current = "Current Profile:", } local LOCALE = GetLocale() if LOCALE == "deDE" then - L["choose"] = "Vorhandene Profile" - L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus." - L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus." - L["copy"] = "Kopieren von..." - L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." - L["current"] = "Aktuelles Profil:" L["default"] = "Standard" - L["delete"] = "Profil löschen" - L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?" - L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten." - L["delete_sub"] = "Löscht ein Profil aus der Datenbank." - L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird." + L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." + L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." + L["reset"] = "Profil zur\195\188cksetzen" + L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." + L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." L["new"] = "Neu" L["new_sub"] = "Ein neues Profil erstellen." + L["choose"] = "Vorhandene Profile" + L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus." + L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." + L["copy"] = "Kopieren von..." + L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten." + L["delete"] = "Profil l\195\182schen" + L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank." + L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?" L["profiles"] = "Profile" L["profiles_sub"] = "Profile verwalten" - L["reset"] = "Profil zurücksetzen" - L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." - L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen." + --L["current"] = "Current Profile:" elseif LOCALE == "frFR" then - L["choose"] = "Profils existants" - L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants." - L["choose_sub"] = "Permet de choisir un des profils déjà disponibles." - L["copy"] = "Copier à partir de" - L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif." - L["current"] = "Profil actuel :" - L["default"] = "Défaut" - L["delete"] = "Supprimer un profil" - L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?" - L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables." - L["delete_sub"] = "Supprime un profil de la base de données." - L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible." + L["default"] = "D\195\169faut" + L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible." + L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase." + L["reset"] = "R\195\169initialiser le profil" + L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut." + L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants." L["new"] = "Nouveau" - L["new_sub"] = "Créée un nouveau profil vierge." + L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge." + L["choose"] = "Profils existants" + L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." + L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." + L["copy"] = "Copier \195\160 partir de" + L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." + L["delete"] = "Supprimer un profil" + L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." + L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" L["profiles"] = "Profils" L["profiles_sub"] = "Gestion des profils" - L["reset"] = "Réinitialiser le profil" - L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase." - L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut." + --L["current"] = "Current Profile:" elseif LOCALE == "koKR" then - L["choose"] = "기존 프로필" - L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다." - L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다." - L["copy"] = "복사해 올 프로필" - L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다." - L["current"] = "현재 프로필:" L["default"] = "기본값" - L["delete"] = "프로필 삭제" - L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?" - L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다." - L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다." - L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다." + L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." + L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다." + L["reset"] = "프로필 초기화" + L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다" + L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다." L["new"] = "새로운 프로필" - L["new_sub"] = "비어 있는 프로필을 새로 만듭니다." + L["new_sub"] = "새로운 프로필을 만듭니다." + L["choose"] = "프로필 선택" + L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다." + L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다." + L["copy"] = "복사" + L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다." + L["delete"] = "프로필 삭제" + L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." + L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" L["profiles"] = "프로필" - L["profiles_sub"] = "프로필 관리" - L["reset"] = "프로필 재설정" - L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요." - L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다" + L["profiles_sub"] = "프로필 설정" + --L["current"] = "Current Profile:" elseif LOCALE == "esES" or LOCALE == "esMX" then - L["choose"] = "Perfiles existentes" - L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." - L["choose_sub"] = "Selecciona uno de los perfiles disponibles." - L["copy"] = "Copiar de" - L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." - L["current"] = "Perfil actual:" L["default"] = "Por defecto" - L["delete"] = "Borrar un Perfil" - L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" - L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." - L["delete_sub"] = "Borra un perfil de la base de datos." L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." + L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." + L["reset"] = "Reiniciar Perfil" + L["reset_sub"] = "Reinicar el perfil actual al de por defecto" + L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." L["new"] = "Nuevo" L["new_sub"] = "Crear un nuevo perfil vacio." + L["choose"] = "Perfiles existentes" + L["choose_sub"] = "Selecciona uno de los perfiles disponibles." + L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." + L["copy"] = "Copiar de" + L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." + L["delete"] = "Borrar un Perfil" + L["delete_sub"] = "Borra un perfil de la base de datos." + L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" L["profiles"] = "Perfiles" L["profiles_sub"] = "Manejar Perfiles" - L["reset"] = "Reiniciar Perfil" - L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." - L["reset_sub"] = "Reinicar el perfil actual al de por defecto" + --L["current"] = "Current Profile:" elseif LOCALE == "zhTW" then - L["choose"] = "現有的設定檔" - L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。" - L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。" - L["copy"] = "複製自" - L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。" - L["current"] = "目前設定檔:" L["default"] = "預設" - L["delete"] = "刪除一個設定檔" - L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?" - L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。" - L["delete_sub"] = "從資料庫裡刪除一個設定檔。" - L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。" + L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" + L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" + L["reset"] = "重置設定檔" + L["reset_sub"] = "將當前的設定檔恢復為預設值" + L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。" L["new"] = "新建" L["new_sub"] = "新建一個空的設定檔。" + L["choose"] = "現有的設定檔" + L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。" + L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。" + L["copy"] = "複製自" + L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。" + L["delete"] = "刪除一個設定檔" + L["delete_sub"] = "從資料庫裏刪除一個設定檔。" + L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" L["profiles"] = "設定檔" L["profiles_sub"] = "管理設定檔" - L["reset"] = "重置設定檔" - L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。" - L["reset_sub"] = "將目前的設定檔重置為預設值" + --L["current"] = "Current Profile:" elseif LOCALE == "zhCN" then - L["choose"] = "现有的配置文件" - L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" - L["choose_sub"] = "从当前可用的配置文件里面选择一个。" - L["copy"] = "复制自" - L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" - L["current"] = "当前配置文件:" L["default"] = "默认" - L["delete"] = "删除一个配置文件" - L["delete_confirm"] = "你确定要删除所选择的配置文件么?" - L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" - L["delete_sub"] = "从数据库里删除一个配置文件。" - L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" + L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" + L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" + L["reset"] = "重置配置文件" + L["reset_sub"] = "将当前的配置文件恢复为默认值" + L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" L["new"] = "新建" L["new_sub"] = "新建一个空的配置文件。" + L["choose"] = "现有的配置文件" + L["choose_sub"] = "从当前可用的配置文件里面选择一个。" + L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" + L["copy"] = "复制自" + L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" + L["delete"] = "删除一个配置文件" + L["delete_sub"] = "从数据库里删除一个配置文件。" + L["delete_confirm"] = "你确定要删除所选择的配置文件么?" L["profiles"] = "配置文件" L["profiles_sub"] = "管理配置文件" - L["reset"] = "重置配置文件" - L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" - L["reset_sub"] = "将当前的配置文件恢复为默认值" + --L["current"] = "Current Profile:" elseif LOCALE == "ruRU" then - L["choose"] = "Существующие профили" - L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." - L["choose_sub"] = "Выбор одного из уже доступных профилей." - L["copy"] = "Скопировать из" - L["copy_desc"] = "Копирование настроек из выбранного профиля в активный." - L["current"] = "Текущий профиль:" L["default"] = "По умолчанию" - L["delete"] = "Удалить профиль" - L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?" - L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables." - L["delete_sub"] = "Удаление профиля из базы данных." - L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа." + L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа." + L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения." + L["reset"] = "Сброс профиля" + L["reset_sub"] = "Сброс текущего профиля на стандартный" + L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." L["new"] = "Новый" - L["new_sub"] = "Создание нового чистого профиля." + L["new_sub"] = "Создать новый чистый профиль" + L["choose"] = "Существующие профили" + L["choose_sub"] = "Выбор одиного из уже доступных профилей" + L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." + L["copy"] = "Скопировать из" + L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." + L["delete"] = "Удалить профиль" + L["delete_sub"] = "Удаление профиля из БД" + L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" L["profiles"] = "Профили" L["profiles_sub"] = "Управление профилями" - L["reset"] = "Сбросить профиль" - L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново." - L["reset_sub"] = "Сброс текущего профиля на стандартный" -elseif LOCALE == "itIT" then - L["choose"] = "Profili Esistenti" - L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti." - L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili." - L["copy"] = "Copia Da" - L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento." - L["current"] = "Profilo Attivo:" - L["default"] = "Predefinito" - L["delete"] = "Cancella un Profilo" - L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?" - L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables." - L["delete_sub"] = "Cancella un profilo dal Database." - L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio." - L["new"] = "Nuovo" - L["new_sub"] = "Crea un nuovo profilo vuoto." - L["profiles"] = "Profili" - L["profiles_sub"] = "Gestisci Profili" - L["reset"] = "Reimposta Profilo" - L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla." - L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti." -elseif LOCALE == "ptBR" then - L["choose"] = "Perfis Existentes" - L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes." - L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis." - L["copy"] = "Copiar De" - L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo." - L["current"] = "Perfil Autal:" - L["default"] = "Padrão" - L["delete"] = "Remover um Perfil" - L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?" - L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables." - L["delete_sub"] = "Remove um perfil do banco de dados." - L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem." - L["new"] = "Novo" - L["new_sub"] = "Cria um novo perfil vazio." - L["profiles"] = "Perfis" - L["profiles_sub"] = "Gerenciar Perfis" - L["reset"] = "Resetar Perfil" - L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente." - L["reset_sub"] = "Resetar o perfil atual ao padrão" + --L["current"] = "Current Profile:" end local defaultProfiles @@ -236,22 +200,22 @@ local tmpprofiles = {} -- @return Hashtable of all profiles with the internal name as keys and the display name as value. local function getProfileList(db, common, nocurrent) local profiles = {} - + -- copy existing profiles into the table local currentProfile = db:GetCurrentProfile() - for i,v in pairs(db:GetProfiles(tmpprofiles)) do - if not (nocurrent and v == currentProfile) then - profiles[v] = v - end + for i,v in pairs(db:GetProfiles(tmpprofiles)) do + if not (nocurrent and v == currentProfile) then + profiles[v] = v + end end - + -- add our default profiles to choose from ( or rename existing profiles) for k,v in pairs(defaultProfiles) do if (common or profiles[k]) and not (nocurrent and k == currentProfile) then profiles[k] = v end end - + return profiles end @@ -276,11 +240,11 @@ function OptionsHandlerPrototype:GetCurrentProfile() return self.db:GetCurrentProfile() end ---[[ +--[[ List all active profiles you can control the output with the .arg variable currently four modes are supported - + (empty) - return all available profiles "nocurrent" - returns all available profiles except the currently active profile "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") @@ -298,7 +262,7 @@ function OptionsHandlerPrototype:ListProfiles(info) else profiles = getProfileList(self.db) end - + return profiles end @@ -332,19 +296,19 @@ local function getOptionsHandler(db, noDefaultProfiles) if not defaultProfiles then generateDefaultProfiles(db) end - + local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } - + for k,v in pairs(OptionsHandlerPrototype) do handler[k] = v end - + AceDBOptions.handlers[db] = handler return handler end --[[ - the real options table + the real options table ]] local optionsTable = { desc = { @@ -432,7 +396,7 @@ local optionsTable = { --- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. -- @param db The database object to create the options table for. -- @return The options table to be used in AceConfig-3.0 --- @usage +-- @usage -- -- Assuming `options` is your top-level options table and `self.db` is your database: -- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) @@ -441,7 +405,7 @@ function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) name = L["profiles"], desc = L["profiles_sub"], } - + tbl.handler = getOptionsHandler(db, noDefaultProfiles) tbl.args = optionsTable diff --git a/Decursive/Libs/AceEvent-3.0/AceEvent-3.0.lua b/Decursive/Libs/AceEvent-3.0/AceEvent-3.0.lua index 9f96bf3..e9b18b1 100644 --- a/Decursive/Libs/AceEvent-3.0/AceEvent-3.0.lua +++ b/Decursive/Libs/AceEvent-3.0/AceEvent-3.0.lua @@ -2,17 +2,15 @@ -- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around -- CallbackHandler, and dispatches all game events or addon message to the registrees. -- --- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by +-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceEvent itself.\\ -- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you -- make into AceEvent. -- @class file -- @name AceEvent-3.0 --- @release $Id$ -local CallbackHandler = LibStub("CallbackHandler-1.0") - -local MAJOR, MINOR = "AceEvent-3.0", 4 +-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ +local MAJOR, MINOR = "AceEvent-3.0", 3 local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) if not AceEvent then return end @@ -20,27 +18,29 @@ if not AceEvent then return end -- Lua APIs local pairs = pairs +local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") + AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib -- APIs and registry for blizzard events, using CallbackHandler lib if not AceEvent.events then - AceEvent.events = CallbackHandler:New(AceEvent, + AceEvent.events = CallbackHandler:New(AceEvent, "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") end -function AceEvent.events:OnUsed(target, eventname) +function AceEvent.events:OnUsed(target, eventname) AceEvent.frame:RegisterEvent(eventname) end -function AceEvent.events:OnUnused(target, eventname) +function AceEvent.events:OnUnused(target, eventname) AceEvent.frame:UnregisterEvent(eventname) end -- APIs and registry for IPC messages, using CallbackHandler lib if not AceEvent.messages then - AceEvent.messages = CallbackHandler:New(AceEvent, + AceEvent.messages = CallbackHandler:New(AceEvent, "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" ) AceEvent.SendMessage = AceEvent.messages.Fire @@ -55,7 +55,7 @@ local mixins = { } --- Register for a Blizzard Event. --- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) +-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. -- Any arguments to the event will be passed on after that. -- @name AceEvent:RegisterEvent -- @class function @@ -71,7 +71,7 @@ local mixins = { -- @param event The event to unregister --- Register for a custom AceEvent-internal message. --- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) +-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. -- Any arguments to the event will be passed on after that. -- @name AceEvent:RegisterMessage -- @class function diff --git a/Decursive/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Decursive/Libs/AceGUI-3.0/AceGUI-3.0.lua index 35b176e..53295bb 100644 --- a/Decursive/Libs/AceGUI-3.0/AceGUI-3.0.lua +++ b/Decursive/Libs/AceGUI-3.0/AceGUI-3.0.lua @@ -1,6 +1,6 @@ --- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. -- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself --- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 +-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 -- stand-alone distribution. -- -- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, @@ -24,29 +24,34 @@ -- f:AddChild(btn) -- @class file -- @name AceGUI-3.0 --- @release $Id$ -local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41 +-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $ +local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) if not AceGUI then return end -- No upgrade needed -- Lua APIs -local tinsert, wipe = table.insert, table.wipe +local tconcat, tremove, tinsert = table.concat, table.remove, table.insert local select, pairs, next, type = select, pairs, next, type -local error, assert = error, assert -local setmetatable, rawget = setmetatable, rawget -local math_max, math_min, math_ceil = math.max, math.min, math.ceil +local error, assert, loadstring = error, assert, loadstring +local setmetatable, rawget, rawset = setmetatable, rawget, rawset +local math_max = math.max -- WoW APIs local UIParent = UIParent +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: geterrorhandler, LibStub + +--local con = LibStub("AceConsole-3.0",true) + AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} AceGUI.WidgetBase = AceGUI.WidgetBase or {} AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} -AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate") - + -- local upvalues local WidgetRegistry = AceGUI.WidgetRegistry local LayoutRegistry = AceGUI.LayoutRegistry @@ -61,10 +66,39 @@ local function errorhandler(err) return geterrorhandler()(err) end +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + local function safecall(func, ...) - if func then - return xpcall(func, errorhandler, ...) - end + return Dispatchers[select("#", ...)](func, ...) end -- Recycling functions @@ -74,7 +108,7 @@ do -- Internal Storage of the objects changed, from an array table -- to a hash table, and additionally we introduced versioning on -- the widgets which would discard all widgets from a pre-29 version - -- anyway, so we just clear the storage now, and don't try to + -- anyway, so we just clear the storage now, and don't try to -- convert the storage tables to the new format. -- This should generally not cause *many* widgets to end up in trash, -- since once dialogs are opened, all addons should be loaded already @@ -84,42 +118,42 @@ do if oldminor and oldminor < 29 and AceGUI.objPools then AceGUI.objPools = nil end - + AceGUI.objPools = AceGUI.objPools or {} local objPools = AceGUI.objPools --Returns a new instance, if none are available either returns a new table or calls the given contructor - function newWidget(widgetType) - if not WidgetRegistry[widgetType] then + function newWidget(type) + if not WidgetRegistry[type] then error("Attempt to instantiate unknown widget type", 2) end - - if not objPools[widgetType] then - objPools[widgetType] = {} + + if not objPools[type] then + objPools[type] = {} end - - local newObj = next(objPools[widgetType]) + + local newObj = next(objPools[type]) if not newObj then - newObj = WidgetRegistry[widgetType]() - newObj.AceGUIWidgetVersion = WidgetVersions[widgetType] + newObj = WidgetRegistry[type]() + newObj.AceGUIWidgetVersion = WidgetVersions[type] else - objPools[widgetType][newObj] = nil + objPools[type][newObj] = nil -- if the widget is older then the latest, don't even try to reuse it -- just forget about it, and grab a new one. - if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then - return newWidget(widgetType) + if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then + return newWidget(type) end end return newObj end -- Releases an instance to the Pool - function delWidget(obj,widgetType) - if not objPools[widgetType] then - objPools[widgetType] = {} + function delWidget(obj,type) + if not objPools[type] then + objPools[type] = {} end - if objPools[widgetType][obj] then + if objPools[type][obj] then error("Attempt to Release Widget that is already released", 2) end - objPools[widgetType][obj] = true + objPools[type][obj] = true end end @@ -135,9 +169,9 @@ end -- OnAcquire function on it, before returning. -- @param type The type of the widget. -- @return The newly created widget. -function AceGUI:Create(widgetType) - if WidgetRegistry[widgetType] then - local widget = newWidget(widgetType) +function AceGUI:Create(type) + if WidgetRegistry[type] then + local widget = newWidget(type) if rawget(widget, "Acquire") then widget.OnAcquire = widget.Acquire @@ -146,16 +180,16 @@ function AceGUI:Create(widgetType) widget.OnAcquire = widget.Aquire widget.Aquire = nil end - + if rawget(widget, "Release") then - widget.OnRelease = rawget(widget, "Release") + widget.OnRelease = rawget(widget, "Release") widget.Release = nil end - + if widget.OnAcquire then widget:OnAcquire() else - error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType)) + error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) end -- Set the default Layout ("List") safecall(widget.SetLayout, widget, "List") @@ -170,10 +204,7 @@ end -- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. -- @param widget The widget to release function AceGUI:Release(widget) - if widget.isQueuedForRelease then return end - widget.isQueuedForRelease = true safecall(widget.PauseLayout, widget) - widget.frame:Hide() widget:Fire("OnRelease") safecall(widget.ReleaseChildren, widget) @@ -202,26 +233,9 @@ function AceGUI:Release(widget) widget.content.width = nil widget.content.height = nil end - widget.isQueuedForRelease = nil delWidget(widget, widget.type) end ---- Check if a widget is currently in the process of being released --- This function check if this widget, or any of its parents (in which case it'll be released shortly as well) --- are currently being released. This allows addon to handle any callbacks accordingly. --- @param widget The widget to check -function AceGUI:IsReleasing(widget) - if widget.isQueuedForRelease then - return true - end - - if widget.parent and widget.parent.AceGUIWidgetVersion then - return AceGUI:IsReleasing(widget.parent) - end - - return false -end - ----------- -- Focus -- ----------- @@ -253,18 +267,18 @@ end --[[ Widgets must provide the following functions OnAcquire() - Called when the object is acquired, should set everything to a default hidden state - + And the following members frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes type - the type of the object, same as the name given to :RegisterWidget() - + Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet It will be cleared automatically when a widget is released Placing values directly into a widget object should be avoided - + If the Widget can act as a container for other Widgets the following content - frame or derivitive that children will be anchored to - + The Widget can supply the following Optional Members :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data :OnWidthSet(width) - Called when the width of the widget is changed @@ -280,21 +294,21 @@ end -- Widget Base Template -- -------------------------- do - local WidgetBase = AceGUI.WidgetBase - + local WidgetBase = AceGUI.WidgetBase + WidgetBase.SetParent = function(self, parent) local frame = self.frame frame:SetParent(nil) frame:SetParent(parent.content) self.parent = parent end - + WidgetBase.SetCallback = function(self, name, func) if type(func) == "function" then self.events[name] = func end end - + WidgetBase.Fire = function(self, name, ...) if self.events[name] then local success, ret = safecall(self.events[name], self, name, ...) @@ -303,7 +317,7 @@ do end end end - + WidgetBase.SetWidth = function(self, width) self.frame:SetWidth(width) self.frame.width = width @@ -311,7 +325,7 @@ do self:OnWidthSet(width) end end - + WidgetBase.SetRelativeWidth = function(self, width) if width <= 0 or width > 1 then error(":SetRelativeWidth(width): Invalid relative width.", 2) @@ -319,7 +333,7 @@ do self.relWidth = width self.width = "relative" end - + WidgetBase.SetHeight = function(self, height) self.frame:SetHeight(height) self.frame.height = height @@ -327,7 +341,7 @@ do self:OnHeightSet(height) end end - + --[[ WidgetBase.SetRelativeHeight = function(self, height) if height <= 0 or height > 1 then error(":SetRelativeHeight(height): Invalid relative height.", 2) @@ -339,51 +353,47 @@ do WidgetBase.IsVisible = function(self) return self.frame:IsVisible() end - + WidgetBase.IsShown= function(self) return self.frame:IsShown() end - + WidgetBase.Release = function(self) AceGUI:Release(self) end - - WidgetBase.IsReleasing = function(self) - return AceGUI:IsReleasing(self) - end - + WidgetBase.SetPoint = function(self, ...) return self.frame:SetPoint(...) end - + WidgetBase.ClearAllPoints = function(self) return self.frame:ClearAllPoints() end - + WidgetBase.GetNumPoints = function(self) return self.frame:GetNumPoints() end - + WidgetBase.GetPoint = function(self, ...) return self.frame:GetPoint(...) - end - + end + WidgetBase.GetUserDataTable = function(self) return self.userdata end - + WidgetBase.SetUserData = function(self, key, value) self.userdata[key] = value end - + WidgetBase.GetUserData = function(self, key) return self.userdata[key] end - + WidgetBase.IsFullHeight = function(self) return self.height == "fill" end - + WidgetBase.SetFullHeight = function(self, isFull) if isFull then self.height = "fill" @@ -391,11 +401,11 @@ do self.height = nil end end - + WidgetBase.IsFullWidth = function(self) return self.width == "fill" end - + WidgetBase.SetFullWidth = function(self, isFull) if isFull then self.width = "fill" @@ -403,29 +413,29 @@ do self.width = nil end end - + -- local function LayoutOnUpdate(this) -- this:SetScript("OnUpdate",nil) -- this.obj:PerformLayout() -- end - + local WidgetContainerBase = AceGUI.WidgetContainerBase - + WidgetContainerBase.PauseLayout = function(self) self.LayoutPaused = true end - + WidgetContainerBase.ResumeLayout = function(self) self.LayoutPaused = nil end - + WidgetContainerBase.PerformLayout = function(self) if self.LayoutPaused then return end safecall(self.LayoutFunc, self.content, self.children) end - + --call this function to layout, makes sure layed out objects get a frame to get sizes etc WidgetContainerBase.DoLayout = function(self) self:PerformLayout() @@ -433,7 +443,7 @@ do -- self.frame:SetScript("OnUpdate", LayoutOnUpdate) -- end end - + WidgetContainerBase.AddChild = function(self, child, beforeWidget) if beforeWidget then local siblingIndex = 1 @@ -441,7 +451,7 @@ do if widget == beforeWidget then break end - siblingIndex = siblingIndex + 1 + siblingIndex = siblingIndex + 1 end tinsert(self.children, siblingIndex, child) else @@ -451,7 +461,7 @@ do child.frame:Show() self:DoLayout() end - + WidgetContainerBase.AddChildren = function(self, ...) for i = 1, select("#", ...) do local child = select(i, ...) @@ -461,7 +471,7 @@ do end self:DoLayout() end - + WidgetContainerBase.ReleaseChildren = function(self) local children = self.children for i = 1,#children do @@ -469,7 +479,7 @@ do children[i] = nil end end - + WidgetContainerBase.SetLayout = function(self, Layout) self.LayoutFunc = AceGUI:GetLayout(Layout) end @@ -493,7 +503,7 @@ do end end end - + local function ContentResize(this) if this:GetWidth() and this:GetHeight() then this.width = this:GetWidth() @@ -505,7 +515,7 @@ do setmetatable(WidgetContainerBase, {__index=WidgetBase}) --One of these function should be called on each Widget Instance as part of its creation process - + --- Register a widget-class as a container for newly created widgets. -- @param widget The widget class function AceGUI:RegisterAsContainer(widget) @@ -521,7 +531,7 @@ do widget:SetLayout("List") return widget end - + --- Register a widget-class as a widget. -- @param widget The widget class function AceGUI:RegisterAsWidget(widget) @@ -548,11 +558,11 @@ end -- @param Version The version of the widget function AceGUI:RegisterWidgetType(Name, Constructor, Version) assert(type(Constructor) == "function") - assert(type(Version) == "number") - + assert(type(Version) == "number") + local oldVersion = WidgetVersions[Name] if oldVersion and oldVersion >= Version then return end - + WidgetVersions[Name] = Version WidgetRegistry[Name] = Constructor end @@ -583,25 +593,25 @@ AceGUI.counts = AceGUI.counts or {} -- This is used by widgets that require a named frame, e.g. when a Blizzard -- Template requires it. -- @param type The widget type -function AceGUI:GetNextWidgetNum(widgetType) - if not self.counts[widgetType] then - self.counts[widgetType] = 0 +function AceGUI:GetNextWidgetNum(type) + if not self.counts[type] then + self.counts[type] = 0 end - self.counts[widgetType] = self.counts[widgetType] + 1 - return self.counts[widgetType] + self.counts[type] = self.counts[type] + 1 + return self.counts[type] end --- Return the number of created widgets for this type. -- In contrast to GetNextWidgetNum, the number is not incremented. --- @param widgetType The widget type -function AceGUI:GetWidgetCount(widgetType) - return self.counts[widgetType] or 0 +-- @param type The widget type +function AceGUI:GetWidgetCount(type) + return self.counts[type] or 0 end --- Return the version of the currently registered widget type. --- @param widgetType The widget type -function AceGUI:GetWidgetVersion(widgetType) - return WidgetVersions[widgetType] +-- @param type The widget type +function AceGUI:GetWidgetVersion(type) + return WidgetVersions[type] end ------------- @@ -621,7 +631,7 @@ AceGUI:RegisterLayout("List", local width = content.width or content:GetWidth() or 0 for i = 1, #children do local child = children[i] - + local frame = child.frame frame:ClearAllPoints() frame:Show() @@ -630,22 +640,22 @@ AceGUI:RegisterLayout("List", else frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") end - + if child.width == "fill" then child:SetWidth(width) frame:SetPoint("RIGHT", content) - + if child.DoLayout then child:DoLayout() end elseif child.width == "relative" then child:SetWidth(width * child.relWidth) - + if child.DoLayout then child:DoLayout() end end - + height = height + (frame.height or frame:GetHeight() or 0) end safecall(content.obj.LayoutFinished, content.obj, nil, height) @@ -657,23 +667,14 @@ AceGUI:RegisterLayout("Fill", if children[1] then children[1]:SetWidth(content:GetWidth() or 0) children[1]:SetHeight(content:GetHeight() or 0) - children[1].frame:ClearAllPoints() children[1].frame:SetAllPoints(content) children[1].frame:Show() safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) end end) -local layoutrecursionblock = nil -local function safelayoutcall(object, func, ...) - layoutrecursionblock = true - object[func](object, ...) - layoutrecursionblock = nil -end - AceGUI:RegisterLayout("Flow", function(content, children) - if layoutrecursionblock then return end --used height so far local height = 0 --width used in the current row @@ -681,17 +682,19 @@ AceGUI:RegisterLayout("Flow", --height of the current row local rowheight = 0 local rowoffset = 0 - + local lastrowoffset + local width = content.width or content:GetWidth() or 0 - + --control at the start of the row local rowstart local rowstartoffset + local lastrowstart local isfullheight - + local frameoffset local lastframeoffset - local oversize + local oversize for i = 1, #children do local child = children[i] oversize = nil @@ -699,17 +702,17 @@ AceGUI:RegisterLayout("Flow", local frameheight = frame.height or frame:GetHeight() or 0 local framewidth = frame.width or frame:GetWidth() or 0 lastframeoffset = frameoffset - -- HACK: Why did we set a frameoffset of (frameheight / 2) ? + -- HACK: Why did we set a frameoffset of (frameheight / 2) ? -- That was moving all widgets half the widgets size down, is that intended? -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. -- TODO: Investigate moar! frameoffset = child.alignoffset or (frameheight / 2) - + if child.width == "relative" then framewidth = width * child.relWidth end - + frame:Show() frame:ClearAllPoints() if i == 1 then @@ -748,23 +751,24 @@ AceGUI:RegisterLayout("Flow", else --handles cases where the new height is higher than either control because of the offsets --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) - + --offset is always the larger of the two offsets rowoffset = math_max(rowoffset, frameoffset) rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) - + frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) usedwidth = framewidth + usedwidth end end if child.width == "fill" then - safelayoutcall(child, "SetWidth", width) + child:SetWidth(width) frame:SetPoint("RIGHT", content) - + usedwidth = 0 rowstart = frame - + rowstartoffset = frameoffset + if child.DoLayout then child:DoLayout() end @@ -772,8 +776,8 @@ AceGUI:RegisterLayout("Flow", rowoffset = child.alignoffset or (rowheight / 2) rowstartoffset = rowoffset elseif child.width == "relative" then - safelayoutcall(child, "SetWidth", width * child.relWidth) - + child:SetWidth(width * child.relWidth) + if child.DoLayout then child:DoLayout() end @@ -782,239 +786,20 @@ AceGUI:RegisterLayout("Flow", frame:SetPoint("RIGHT", content) end end - + if child.height == "fill" then frame:SetPoint("BOTTOM", content) isfullheight = true end end - + --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor if isfullheight then rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) elseif rowstart then rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) end - + height = height + rowheight + 3 safecall(content.obj.LayoutFinished, content.obj, nil, height) end) - --- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc. -local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child) - local fn = cellObj and (cellObj["align" .. dir] or cellObj.align) - or colObj and (colObj["align" .. dir] or colObj.align) - or tableObj["align" .. dir] or tableObj.align - or "CENTERLEFT" - local val - child, cell = child or 0, cell or 0 - - if type(fn) == "string" then - fn = fn:lower() - fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle") - or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle") - or fn - val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2 - elseif type(fn) == "function" then - val = fn(child or 0, cell, dir) - else - val = fn - end - - return fn, math_max(0, math_min(val, cell)) -end - --- Get width or height for multiple cells combined -local GetCellDimension = function (dir, laneDim, from, to, space) - local dim = 0 - for cell=from,to do - dim = dim + (laneDim[cell] or 0) - end - return dim + math_max(0, to - from) * (space or 0) -end - ---[[ Options -============ -Container: - - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting. - - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells. - - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values. -Columns: - - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width). - - min or 1: Min width for content based width - - max or 2: Max width for content based width - - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights. - - align, alignH, alignV: Overwrites the container setting for alignment. -Cell: - - colspan: Makes a cell span multiple columns. - - rowspan: Makes a cell span multiple rows. - - align, alignH, alignV: Overwrites the container and column setting for alignment. -]] -AceGUI:RegisterLayout("Table", - function (content, children) - local obj = content.obj - obj:PauseLayout() - - local tableObj = obj:GetUserData("table") - local cols = tableObj.columns - local spaceH = tableObj.spaceH or tableObj.space or 0 - local spaceV = tableObj.spaceV or tableObj.space or 0 - local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1) - - -- We need to reuse these because layout events can come in very frequently - local layoutCache = obj:GetUserData("layoutCache") - if not layoutCache then - layoutCache = {{}, {}, {}, {}, {}, {}} - obj:SetUserData("layoutCache", layoutCache) - end - local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache) - - -- Create the grid - local n, slotFound = 0 - for i,child in ipairs(children) do - if child:IsShown() then - repeat - n = n + 1 - local col = (n - 1) % #cols + 1 - local row = math_ceil(n / #cols) - local rowspan = rowspans[col] - local cell = rowspan and rowspan.child or child - local cellObj = cell:GetUserData("cell") - slotFound = not rowspan - - -- Rowspan - if not rowspan and cellObj and cellObj.rowspan then - rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1} - rowspans[col] = rowspan - end - if rowspan and i == #children then - rowspan.to = row - end - - -- Colspan - local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col)) - n = n + colspan - - -- Place the cell - if not rowspan or rowspan.to == row then - t[n] = cell - rowStart[cell] = rowspan and rowspan.from or row - colStart[cell] = col - - if rowspan then - rowspans[col] = nil - end - end - until slotFound - end - end - - local rows = math_ceil(n / #cols) - - -- Determine fixed size cols and collect weights - local extantH, totalWeight = totalH, 0 - for col,colObj in ipairs(cols) do - laneH[col] = 0 - - if type(colObj) == "number" then - colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj} - cols[col] = colObj - end - - if colObj.weight then - -- Weight - totalWeight = totalWeight + (colObj.weight or 1) - else - if not colObj.width or colObj.width <= 0 then - -- Content width - for row=1,rows do - local child = t[(row - 1) * #cols + col] - if child then - local f = child.frame - f:ClearAllPoints() - local childH = f:GetWidth() or 0 - - laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH)) - end - end - - laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col])) - else - -- Rel./Abs. width - laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width - end - extantH = math_max(0, extantH - laneH[col]) - end - end - - -- Determine sizes based on weight - local scale = totalWeight > 0 and extantH / totalWeight or 0 - for col,colObj in pairs(cols) do - if colObj.weight then - laneH[col] = scale * colObj.weight - end - end - - -- Arrange children - for row=1,rows do - local rowV = 0 - - -- Horizontal placement and sizing - for col=1,#cols do - local child = t[(row - 1) * #cols + col] - if child then - local colObj = cols[colStart[child]] - local cellObj = child:GetUserData("cell") - local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH) - local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH) - - local f = child.frame - f:ClearAllPoints() - local childH = f:GetWidth() or 0 - - local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH) - f:SetPoint("LEFT", content, offsetH + align, 0) - if child:IsFullWidth() or alignFn == "fill" or childH > cellH then - f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0) - end - - if child.DoLayout then - child:DoLayout() - end - - rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV)) - end - end - - laneV[row] = rowV - - -- Vertical placement and sizing - for col=1,#cols do - local child = t[(row - 1) * #cols + col] - if child then - local colObj = cols[colStart[child]] - local cellObj = child:GetUserData("cell") - local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV) - local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV) - - local f = child.frame - local childV = f:GetHeight() or 0 - - local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV) - if child:IsFullHeight() or alignFn == "fill" then - f:SetHeight(cellV) - end - f:SetPoint("TOP", content, 0, -(offsetV + align)) - end - end - end - - -- Calculate total height - local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV) - - -- Cleanup - for _,v in pairs(layoutCache) do wipe(v) end - - safecall(obj.LayoutFinished, obj, nil, totalV) - obj:ResumeLayout() - end) diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua index 4f635d8..7f92d82 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua @@ -2,7 +2,7 @@ BlizOptionsGroup Container Simple container widget for the integration of AceGUI into the Blizzard Interface Options -------------------------------------------------------------------------------]] -local Type, Version = "BlizOptionsGroup", 26 +local Type, Version = "BlizOptionsGroup", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -36,12 +36,8 @@ local function cancel(frame) frame.obj:Fire("cancel") end -local function default(frame) - frame.obj:Fire("default") -end - -local function refresh(frame) - frame.obj:Fire("refresh") +local function defaults(frame) + frame.obj:Fire("defaults") end --[[----------------------------------------------------------------------------- @@ -99,23 +95,13 @@ local methods = { Constructor -------------------------------------------------------------------------------]] local function Constructor() - -- CoA-compat: InterfaceOptionsFramePanelContainer is a global from the stock 3.3.5 - -- Interface Options frame; on the CoA reworked FrameXML it can be nil at the time - -- AceGUI widgets are constructed. Fall back to UIParent so CreateFrame doesn't blow up. - local _parent = InterfaceOptionsFramePanelContainer or UIParent - local frame = CreateFrame("Frame", nil, _parent) + local frame = CreateFrame("Frame") frame:Hide() -- support functions for the Blizzard Interface Options frame.okay = okay frame.cancel = cancel - frame.default = default - frame.refresh = refresh - - -- 10.0 support function aliases (cancel has been removed) - frame.OnCommit = okay - frame.OnDefault = default - frame.OnRefresh = refresh + frame.defaults = defaults frame:SetScript("OnHide", OnHide) frame:SetScript("OnShow", OnShow) diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua index cd83755..083a9f7 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua @@ -2,7 +2,7 @@ DropdownGroup Container Container controlled by a dropdown on the top. -------------------------------------------------------------------------------]] -local Type, Version = "DropdownGroup", 22 +local Type, Version = "DropdownGroup", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -50,8 +50,8 @@ local methods = { end end, - ["SetGroupList"] = function(self,list,order) - self.dropdown:SetList(list,order) + ["SetGroupList"] = function(self,list) + self.dropdown:SetList(list) end, ["SetStatusTable"] = function(self, status) @@ -125,7 +125,7 @@ local function Constructor() dropdown.frame:Show() dropdown:SetLabel("") - local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") + local border = CreateFrame("Frame", nil, frame) border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetBackdrop(PaneBackdrop) @@ -150,7 +150,7 @@ local function Constructor() widget[method] = func end dropdown.parentgroup = widget - + return AceGUI:RegisterAsContainer(widget) end diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua index 0065c70..b35797b 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @@ -1,7 +1,7 @@ --[[----------------------------------------------------------------------------- Frame Container -------------------------------------------------------------------------------]] -local Type, Version = "Frame", 30 +local Type, Version = "Frame", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -13,18 +13,18 @@ local wipe = table.wipe local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Button_OnClick(frame) - PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT + PlaySound("gsTitleOptionExit") frame.obj:Hide() end -local function Frame_OnShow(frame) - frame.obj:Fire("OnShow") -end - local function Frame_OnClose(frame) frame.obj:Fire("OnClose") end @@ -79,12 +79,10 @@ local methods = { ["OnAcquire"] = function(self) self.frame:SetParent(UIParent) self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self.frame:SetFrameLevel(100) -- Lots of room to draw under it self:SetTitle() self:SetStatusText() self:ApplyStatus() self:Show() - self:EnableResize(true) end, ["OnRelease"] = function(self) @@ -114,7 +112,6 @@ local methods = { ["SetTitle"] = function(self, title) self.titletext:SetText(title) - self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) end, ["SetStatusText"] = function(self, text) @@ -129,13 +126,6 @@ local methods = { self.frame:Show() end, - ["EnableResize"] = function(self, state) - local func = state and "Show" or "Hide" - self.sizer_se[func](self.sizer_se) - self.sizer_s[func](self.sizer_s) - self.sizer_e[func](self.sizer_e) - end, - -- called to set an external table to store status in ["SetStatusTable"] = function(self, status) assert(type(status) == "table") @@ -176,23 +166,17 @@ local PaneBackdrop = { } local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate") + local frame = CreateFrame("Frame", nil, UIParent) frame:Hide() frame:EnableMouse(true) frame:SetMovable(true) frame:SetResizable(true) frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetFrameLevel(100) -- Lots of room to draw under it frame:SetBackdrop(FrameBackdrop) frame:SetBackdropColor(0, 0, 0, 1) - if frame.SetResizeBounds then -- WoW 10.0 - frame:SetResizeBounds(400, 200) - else - frame:SetMinResize(400, 200) - end + frame:SetMinResize(400, 200) frame:SetToplevel(true) - frame:SetScript("OnShow", Frame_OnShow) frame:SetScript("OnHide", Frame_OnClose) frame:SetScript("OnMouseDown", Frame_OnMouseDown) @@ -203,7 +187,7 @@ local function Constructor() closebutton:SetWidth(100) closebutton:SetText(CLOSE) - local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate") + local statusbg = CreateFrame("Button", nil, frame) statusbg:SetPoint("BOTTOMLEFT", 15, 15) statusbg:SetPoint("BOTTOMRIGHT", -132, 15) statusbg:SetHeight(24) @@ -271,7 +255,7 @@ local function Constructor() line2:SetHeight(8) line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - x = 0.1 * 8/17 + local x = 0.1 * 8/17 line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) local sizer_s = CreateFrame("Frame", nil, frame) @@ -299,10 +283,6 @@ local function Constructor() localstatus = {}, titletext = titletext, statustext = statustext, - titlebg = titlebg, - sizer_se = sizer_se, - sizer_s = sizer_s, - sizer_e = sizer_e, content = content, frame = frame, type = Type diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua index 1676ae4..9413611 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua @@ -2,7 +2,7 @@ InlineGroup Container Simple container widget that creates a visible "box" with an optional title. -------------------------------------------------------------------------------]] -local Type, Version = "InlineGroup", 22 +local Type, Version = "InlineGroup", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -19,7 +19,6 @@ local methods = { ["OnAcquire"] = function(self) self:SetWidth(300) self:SetHeight(100) - self:SetTitle("") end, -- ["OnRelease"] = nil, @@ -75,7 +74,7 @@ local function Constructor() titletext:SetJustifyH("LEFT") titletext:SetHeight(18) - local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") + local border = CreateFrame("Frame", nil, frame) border:SetPoint("TOPLEFT", 0, -17) border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetBackdrop(PaneBackdrop) diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua index d110d03..97e3b5f 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @@ -2,7 +2,7 @@ ScrollFrame Container Plain container that scrolls its content and doesn't grow in height. -------------------------------------------------------------------------------]] -local Type, Version = "ScrollFrame", 26 +local Type, Version = "ScrollFrame", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -40,9 +40,8 @@ end Methods -------------------------------------------------------------------------------]] local methods = { - ["OnAcquire"] = function(self) + ["OnAcquire"] = function(self) self:SetScroll(0) - self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, ["OnRelease"] = function(self) @@ -53,7 +52,7 @@ local methods = { self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollbar:Hide() self.scrollBarShown = nil - self.content.height, self.content.width, self.content.original_width = nil, nil, nil + self.content.height, self.content.width = nil, nil end, ["SetScroll"] = function(self, value) @@ -77,8 +76,11 @@ local methods = { ["MoveScroll"] = function(self, value) local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - - if self.scrollBarShown then + + if height > viewheight then + self.scrollbar:Hide() + else + self.scrollbar:Show() local diff = height - viewheight local delta = 1 if value < 0 then @@ -94,17 +96,13 @@ local methods = { local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local offset = status.offset or 0 - -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys - -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! - if viewheight < height + 2 then + local curvalue = self.scrollbar:GetValue() + if viewheight < height then if self.scrollBarShown then self.scrollBarShown = nil self.scrollbar:Hide() self.scrollbar:SetValue(0) self.scrollframe:SetPoint("BOTTOMRIGHT") - if self.content.original_width then - self.content.width = self.content.original_width - end self:DoLayout() end else @@ -112,9 +110,6 @@ local methods = { self.scrollBarShown = true self.scrollbar:Show() self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) - if self.content.original_width then - self.content.width = self.content.original_width - 20 - end self:DoLayout() end local value = (offset / (viewheight - height) * 1000) @@ -133,11 +128,6 @@ local methods = { ["LayoutFinished"] = function(self, width, height) self.content:SetHeight(height or 0 + 20) - - -- update the scrollframe - self:FixScroll() - - -- schedule another update when everything has "settled" self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, @@ -151,8 +141,7 @@ local methods = { ["OnWidthSet"] = function(self, width) local content = self.content - content.width = width - (self.scrollBarShown and 20 or 0) - content.original_width = width + content.width = width end, ["OnHeightSet"] = function(self, height) @@ -187,7 +176,7 @@ local function Constructor() local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) - scrollbg:SetColorTexture(0, 0, 0, 0.4) + scrollbg:SetTexture(0, 0, 0, 0.4) --Container Support local content = CreateFrame("Frame", nil, scrollframe) diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua index 8e46876..8287696 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua @@ -2,18 +2,22 @@ TabGroup Container Container that uses tabs on top to switch between groups. -------------------------------------------------------------------------------]] -local Type, Version = "TabGroup", 38 +local Type, Version = "TabGroup", 30 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs -local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe +local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent local _G = _G +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab + -- local upvalue storage used by BuildTabs local widths = {} local rowwidths = {} @@ -22,143 +26,6 @@ local rowends = {} --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] - -local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize) - local tabName = tab:GetName(); - - local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"]; - local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]); - local left = tab.Left or tab.leftTexture or _G[tabName.."Left"]; - local sideWidths = 2 * left:GetWidth(); - local tabText = tab.Text or _G[tab:GetName().."Text"]; - local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]); - - local width, tabWidth; - local textWidth; - if ( absoluteTextSize ) then - textWidth = absoluteTextSize; - else - tabText:SetWidth(0); - textWidth = tabText:GetWidth(); - end - -- If there's an absolute size specified then use it - if ( absoluteSize ) then - if ( absoluteSize < sideWidths) then - width = 1; - tabWidth = sideWidths - else - width = absoluteSize - sideWidths; - tabWidth = absoluteSize - end - tabText:SetWidth(width); - else - -- Otherwise try to use padding - if ( padding ) then - width = textWidth + padding; - else - width = textWidth + 24; - end - -- If greater than the maxWidth then cap it - if ( maxWidth and width > maxWidth ) then - if ( padding ) then - width = maxWidth + padding; - else - width = maxWidth + 24; - end - tabText:SetWidth(width); - else - tabText:SetWidth(0); - end - if (minWidth and width < minWidth) then - width = minWidth; - end - tabWidth = width + sideWidths; - end - - if ( buttonMiddle ) then - buttonMiddle:SetWidth(width); - end - if ( buttonMiddleDisabled ) then - buttonMiddleDisabled:SetWidth(width); - end - - tab:SetWidth(tabWidth); - - if ( highlightTexture ) then - highlightTexture:SetWidth(tabWidth); - end -end - -local function PanelTemplates_DeselectTab(tab) - local name = tab:GetName(); - - local left = tab.Left or _G[name.."Left"]; - local middle = tab.Middle or _G[name.."Middle"]; - local right = tab.Right or _G[name.."Right"]; - left:Show(); - middle:Show(); - right:Show(); - --tab:UnlockHighlight(); - tab:Enable(); - local text = tab.Text or _G[name.."Text"]; - text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2)); - - local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; - local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; - local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; - leftDisabled:Hide(); - middleDisabled:Hide(); - rightDisabled:Hide(); -end - -local function PanelTemplates_SelectTab(tab) - local name = tab:GetName(); - - local left = tab.Left or _G[name.."Left"]; - local middle = tab.Middle or _G[name.."Middle"]; - local right = tab.Right or _G[name.."Right"]; - left:Hide(); - middle:Hide(); - right:Hide(); - --tab:LockHighlight(); - tab:Disable(); - tab:SetDisabledFontObject(GameFontHighlightSmall); - local text = tab.Text or _G[name.."Text"]; - text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3)); - - local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; - local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; - local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; - leftDisabled:Show(); - middleDisabled:Show(); - rightDisabled:Show(); - - if GameTooltip:IsOwned(tab) then - GameTooltip:Hide(); - end -end - -local function PanelTemplates_SetDisabledTabState(tab) - local name = tab:GetName(); - local left = tab.Left or _G[name.."Left"]; - local middle = tab.Middle or _G[name.."Middle"]; - local right = tab.Right or _G[name.."Right"]; - left:Show(); - middle:Show(); - right:Show(); - --tab:UnlockHighlight(); - tab:Disable(); - tab.text = tab:GetText(); - -- Gray out text - tab:SetDisabledFontObject(GameFontDisableSmall); - local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; - local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; - local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; - leftDisabled:Hide(); - middleDisabled:Hide(); - rightDisabled:Hide(); -end - local function UpdateTabLook(frame) if frame.disabled then PanelTemplates_SetDisabledTabState(frame) @@ -172,7 +39,7 @@ end local function Tab_SetText(frame, text) frame:_SetText(text) local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 - PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) + PanelTemplates_TabResize(frame, 0, nil, width) end local function Tab_SetSelected(frame, selected) @@ -196,7 +63,7 @@ Scripts -------------------------------------------------------------------------------]] local function Tab_OnClick(frame) if not (frame.selected or frame.disabled) then - PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB + PlaySound("igCharacterInfoTab") frame.obj:SelectTab(frame.value) end end @@ -236,64 +103,11 @@ local methods = { ["CreateTab"] = function(self, id) local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) - local tab = CreateFrame("Button", tabname, self.border) - tab:SetSize(115, 24) - tab.deselectedTextY = -3 - tab.selectedTextY = -2 - - tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER") - tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") - tab.LeftDisabled:SetSize(20, 24) - tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3) - tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0) - - tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER") - tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") - tab.MiddleDisabled:SetSize(88, 24) - tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT") - tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0) - - tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER") - tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") - tab.RightDisabled:SetSize(20, 24) - tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT") - tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0) - - tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER") - tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") - tab.Left:SetSize(20, 24) - tab.Left:SetPoint("TOPLEFT") - tab.Left:SetTexCoord(0, 0.15625, 0, 1.0) - - tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER") - tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") - tab.Middle:SetSize(88, 24) - tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT") - tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0) - - tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER") - tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") - tab.Right:SetSize(20, 24) - tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT") - tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0) - - tab.Text = tab:CreateFontString(tabname .. "Text") - tab:SetFontString(tab.Text) - - tab:SetNormalFontObject(GameFontNormalSmall) - tab:SetHighlightFontObject(GameFontHighlightSmall) - tab:SetDisabledFontObject(GameFontHighlightSmall) - tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD") - tab.HighlightTexture = tab:GetHighlightTexture() - tab.HighlightTexture:ClearAllPoints() - tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4) - tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4) - _G[tabname .. "HighlightTexture"] = tab.HighlightTexture - + local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") tab.obj = self tab.id = id - tab.text = tab.Text -- compat + tab.text = _G[tabname .. "Text"] tab.text:ClearAllPoints() tab.text:SetPoint("LEFT", 14, -3) tab.text:SetPoint("RIGHT", -12, -3) @@ -347,21 +161,22 @@ local methods = { self.tablist = tabs self:BuildTabs() end, - + ["BuildTabs"] = function(self) local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") + local status = self.status or self.localstatus local tablist = self.tablist local tabs = self.tabs - + if not tablist then return end - + local width = self.frame.width or self.frame:GetWidth() or 0 - + wipe(widths) wipe(rowwidths) wipe(rowends) - + --Place Text into tabs and get thier initial width for i, v in ipairs(tablist) do local tab = tabs[i] @@ -369,19 +184,19 @@ local methods = { tab = self:CreateTab(i) tabs[i] = tab end - + tab:Show() tab:SetText(v.text) tab:SetDisabled(v.disabled) tab.value = v.value - + widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text end - + for i = (#tablist)+1, #tabs, 1 do tabs[i]:Hide() end - + --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout local numtabs = #tablist local numrows = 1 @@ -399,7 +214,7 @@ local methods = { end rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowends[numrows] = #tablist - + --Fix for single tabs being left on the last row, move a tab from the row above if applicable if numrows > 1 then --if the last row has only one tab @@ -430,22 +245,20 @@ local methods = { tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) end end - + -- equal padding for each tab to fill the available width, -- if the used space is above 75% already - -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, - -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't local padding = 0 - if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then + if not (numrows == 1 and rowwidths[1] < width*0.75) then padding = (width - rowwidths[row]) / (endtab - starttab+1) end - + for i = starttab, endtab do - PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) + PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) end starttab = endtab + 1 end - + self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) end, @@ -471,7 +284,7 @@ local methods = { content:SetHeight(contentheight) content.height = contentheight end, - + ["LayoutFinished"] = function(self, width, height) if self.noAutoHeight then return end self:SetHeight((height or 0) + (self.borderoffset + 23)) @@ -502,7 +315,7 @@ local function Constructor() titletext:SetHeight(18) titletext:SetText("") - local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") + local border = CreateFrame("Frame", nil, frame) border:SetPoint("TOPLEFT", 1, -27) border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetBackdrop(PaneBackdrop) @@ -528,7 +341,7 @@ local function Constructor() for method, func in pairs(methods) do widget[method] = func end - + return AceGUI:RegisterAsContainer(widget) end diff --git a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua index b282e19..a5b7916 100644 --- a/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua +++ b/Decursive/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua @@ -2,18 +2,22 @@ TreeGroup Container Container that uses a tree control to switch between groups. -------------------------------------------------------------------------------]] -local Type, Version = "TreeGroup", 49 +local Type, Version = "TreeGroup", 30 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type -local math_min, math_max, floor = math.min, math.max, math.floor -local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat +local math_min, math_max, floor = math.min, math.max, floor +local select, tremove, unpack = select, table.remove, unpack -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE + -- Recycling functions local new, del do @@ -30,7 +34,7 @@ do function del(t) for k in pairs(t) do t[k] = nil - end + end pool[t] = true end end @@ -53,6 +57,7 @@ end local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local self = button.obj local toggle = button.toggle + local frame = self.frame local text = treeline.text or "" local icon = treeline.icon local iconCoords = treeline.iconCoords @@ -60,7 +65,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local value = treeline.value local uniquevalue = treeline.uniquevalue local disabled = treeline.disabled - + button.treeline = treeline button.value = value button.uniquevalue = uniquevalue @@ -71,6 +76,8 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button:UnlockHighlight() button.selected = false end + local normalTexture = button:GetNormalTexture() + local line = button.line button.level = level if ( level == 1 ) then button:SetNormalFontObject("GameFontNormal") @@ -81,7 +88,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button:SetHighlightFontObject("GameFontHighlightSmall") button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) end - + if disabled then button:EnableMouse(false) button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) @@ -89,20 +96,20 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button.text:SetText(text) button:EnableMouse(true) end - + if icon then button.icon:SetTexture(icon) button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) else button.icon:SetTexture(nil) end - + if iconCoords then button.icon:SetTexCoord(unpack(iconCoords)) else button.icon:SetTexCoord(0, 1, 0, 1) end - + if canExpand then if not isExpanded then toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") @@ -155,7 +162,7 @@ end local function FirstFrameUpdate(frame) local self = frame.obj frame:SetScript("OnUpdate", nil) - self:RefreshTree(nil, true) + self:RefreshTree() end local function BuildUniqueValue(...) @@ -192,6 +199,7 @@ end local function Button_OnDoubleClick(button) local self = button.obj + local status = self.status or self.localstatus local status = (self.status or self.localstatus).groups status[button.uniquevalue] = not status[button.uniquevalue] self:RefreshTree() @@ -202,13 +210,11 @@ local function Button_OnEnter(frame) self:Fire("OnButtonEnter", frame.uniquevalue, frame) if self.enabletooltips then - local tooltip = AceGUI.tooltip - tooltip:SetOwner(frame, "ANCHOR_NONE") - tooltip:ClearAllPoints() - tooltip:SetPoint("LEFT",frame,"RIGHT") - tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true) + GameTooltip:SetOwner(frame, "ANCHOR_NONE") + GameTooltip:SetPoint("LEFT",frame,"RIGHT") + GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) - tooltip:Show() + GameTooltip:Show() end end @@ -217,7 +223,7 @@ local function Button_OnLeave(frame) self:Fire("OnButtonLeave", frame.uniquevalue, frame) if self.enabletooltips then - AceGUI.tooltip:Hide() + GameTooltip:Hide() end end @@ -225,7 +231,7 @@ local function OnScrollValueChanged(frame, value) if frame.obj.noupdate then return end local self = frame.obj local status = self.status or self.localstatus - status.scrollvalue = floor(value + 0.5) + status.scrollvalue = value self:RefreshTree() AceGUI:ClearFocus() end @@ -263,19 +269,18 @@ end local function Dragger_OnMouseUp(frame) local treeframe = frame:GetParent() local self = treeframe.obj - local treeframeParent = treeframe:GetParent() + local frame = treeframe:GetParent() treeframe:StopMovingOrSizing() --treeframe:SetScript("OnUpdate", nil) treeframe:SetUserPlaced(false) --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize treeframe:SetHeight(0) - treeframe:ClearAllPoints() - treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0) - treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0) - + treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) + treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) + local status = self.status or self.localstatus status.treewidth = treeframe:GetWidth() - + treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) -- recalculate the content width treeframe.obj:OnWidthSet(status.fullwidth) @@ -290,13 +295,10 @@ local methods = { ["OnAcquire"] = function(self) self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) self:EnableButtonTooltips(true) - self.frame:SetScript("OnUpdate", FirstFrameUpdate) end, ["OnRelease"] = function(self) self.status = nil - self.tree = nil - self.frame:SetScript("OnUpdate", nil) for k, v in pairs(self.localstatus) do if k == "groups" then for k2 in pairs(v) do @@ -333,8 +335,6 @@ local methods = { button.toggle.button = button button.toggle:SetScript("OnClick",Expand_OnClick) - button.text:SetHeight(14) -- Prevents text wrapping - return button end, @@ -350,7 +350,7 @@ local methods = { if not status.treewidth then status.treewidth = DEFAULT_TREE_WIDTH end - if status.treesizable == nil then + if not status.treesizable then status.treesizable = DEFAULT_TREE_SIZABLE end self:SetTreeWidth(status.treewidth,status.treesizable) @@ -360,8 +360,8 @@ local methods = { --sets the tree to be displayed ["SetTree"] = function(self, tree, filter) self.filter = filter - if tree then - assert(type(tree) == "table") + if tree then + assert(type(tree) == "table") end self.tree = tree self:RefreshTree() @@ -369,7 +369,8 @@ local methods = { ["BuildLevel"] = function(self, tree, level, parent) local groups = (self.status or self.localstatus).groups - + local hasChildren = self.hasChildren + for i, v in ipairs(tree) do if v.children then if not self.filter or ShouldDisplayLevel(v.children) then @@ -384,9 +385,13 @@ local methods = { end end, - ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate) - local buttons = self.buttons + ["RefreshTree"] = function(self) + local buttons = self.buttons local lines = self.lines + + for i, v in ipairs(buttons) do + v:Hide() + end while lines[1] do local t = tremove(lines) for k in pairs(t) do @@ -403,25 +408,14 @@ local methods = { local treeframe = self.treeframe - status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) - self:BuildLevel(tree, 1) local numlines = #lines local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) - if maxlines <= 0 then return end - - if self.frame:GetParent() == UIParent and not fromOnUpdate then - self.frame:SetScript("OnUpdate", FirstFrameUpdate) - return - end local first, last - scrollToSelection = status.scrollToSelection - status.scrollToSelection = nil - if numlines <= maxlines then --the whole tree fits in the frame status.scrollvalue = 0 @@ -435,34 +429,10 @@ local methods = { --check if we are scrolled down too far if numlines - status.scrollvalue < maxlines then status.scrollvalue = numlines - maxlines + self.scrollbar:SetValue(status.scrollvalue) end self.noupdate = nil first, last = status.scrollvalue+1, status.scrollvalue + maxlines - --show selection? - if scrollToSelection and status.selected then - local show - for i,line in ipairs(lines) do -- find the line number - if line.uniquevalue==status.selected then - show=i - end - end - if not show then - -- selection was deleted or something? - elseif show>=first and show<=last then - -- all good - else - -- scrolling needed! - if show