coa: Chronomancer Roll Back dispels all harmful types (Magic/Curse/Disease/Poison)
Roll Back (804490) clears any harmful effect at runtime — map all four Decursive types rather than Magic-only.
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@ -499,7 +499,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
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}
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elseif C_Player:IsCustomClass() then
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-- CoA custom-class dispels (mapped to Decursive affliction types)
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DC.SpellsToUse[DS["COA_CONTINUUM_RESTORATION"]] = { Types = {DC.MAGIC}, IsBest = 0, Pet = false, } -- Chronomancer
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DC.SpellsToUse[DS["COA_CONTINUUM_RESTORATION"]] = { Types = {DC.MAGIC, DC.CURSE, DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Chronomancer (Roll Back clears any harmful effect)
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DC.SpellsToUse[DS["COA_DEVOUR_CURSE"]] = { Types = {DC.CURSE}, IsBest = 0, Pet = false, } -- Cultist
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DC.SpellsToUse[DS["COA_REBUKE"]] = { Types = {DC.MAGIC, DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Templar
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DC.SpellsToUse[DS["COA_ANTIVENOM"]] = { Types = {DC.POISON}, IsBest = 0, Pet = false, } -- Venomancer (baseline, poison-only — curse-dispel in DBC doesn't fire server-side)
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