DBM/DBM-PvP/localization.cn.lua
Andrew6810 39c0ed874e init
2022-10-21 06:50:13 -07:00

189 lines
4.4 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- yleaf(yaroot@gmail.com)
if GetLocale() ~= "zhCN" then return end
local L
----------------------------
-- General BG functions --
----------------------------
L = DBM:GetModLocalization("Battlegrounds")
L:SetGeneralLocalization({
name = "战场模块"
})
L:SetTimerLocalization({
TimerInvite = "%s"
})
L:SetOptionLocalization({
ColorByClass = "得分板上玩家按职业着色",
ShowInviteTimer = "显示加入计时",
AutoSpirit = "自动释放灵魂"
})
L:SetMiscLocalization({
ArenaInvite = "竞技场邀请"
})
--------------
-- Arenas --
--------------
L = DBM:GetModLocalization("Arenas")
L:SetGeneralLocalization({
name = "竞技场"
})
L:SetTimerLocalization({
TimerStart = "战斗即将开始",
TimerShadow = "暗影之眼"
})
L:SetOptionLocalization({
TimerStart = "显示开始计时",
TimerShadow = "显示暗影水晶计时"
})
L:SetMiscLocalization({
Start60 = "竞技场战斗将在一分钟后开始!",
Start30 = "竞技场战斗将在三十秒后开始!",
Start15 = "竞技场战斗将在十五秒后开始!"
})
---------------
-- Alterac --
---------------
L = DBM:GetModLocalization("AlteracValley")
L:SetGeneralLocalization({
name = "奥特兰克山谷"
})
L:SetTimerLocalization({
TimerStart = "战斗即将开始",
TimerTower = "%s",
TimerGY = "%s",
})
L:SetMiscLocalization({
BgStart60 = "奥特兰克山谷的战斗将在1分钟之后开始。",
BgStart30 = "奥特兰克山谷的战斗将在30秒之后开始。",
ZoneName = "奥特兰克山谷",
})
L:SetOptionLocalization({
TimerStart = "显示开始计时",
TimerTower = "显示哨塔占领计时",
TimerGY = "显示墓地占领计时",
AutoTurnIn = "自动递交任务物品"
})
---------------
-- Arathi --
---------------
L = DBM:GetModLocalization("ArathiBasin")
L:SetGeneralLocalization({
name = "阿拉希盆地"
})
L:SetMiscLocalization({
BgStart60 = "阿拉希盆地的战斗将在1分钟后开始。",
BgStart30 = "阿拉希盆地的战斗将在30秒后开始。",
ZoneName = "阿拉希盆地",
ScoreExpr = "(%d+)/1600",
Alliance = "联盟",
Horde = "部落",
WinBarText = "%s 获胜",
BasesToWin = "胜利需要占领资源: %d",
Flag = "旗帜"
})
L:SetTimerLocalization({
TimerStart = "战斗即将开始",
TimerCap = "%s",
})
L:SetOptionLocalization({
TimerStart = "显示开始计时",
TimerWin = "显示获胜计时",
TimerCap = "显示占领计时",
ShowAbEstimatedPoints = "显示战斗结束时双方资源统计",
ShowAbBasesToWin = "显示获胜需要占领的资源点"
})
-----------------------
-- Eye of the Storm --
-----------------------
L = DBM:GetModLocalization("EyeoftheStorm")
L:SetGeneralLocalization({
name = "风暴之眼"
})
L:SetMiscLocalization({
BgStart60 = "战斗将在1分钟后开始",
BgStart30 = "战斗将在30秒后开始",
ZoneName = "风暴之眼",
ScoreExpr = "(%d+)/1600",
Alliance = "联盟",
Horde = "部落",
WinBarText = "%s 获胜",
FlagReset = "旗帜被重新放置了。!",
FlagTaken = "(.+)夺走了旗帜!",
FlagCaptured = "(.+)夺得了旗帜!",
FlagDropped = "旗帜被扔掉了!",
})
L:SetTimerLocalization({
TimerStart = "战斗即将开始",
TimerFlag = "旗帜重置",
})
L:SetOptionLocalization({
TimerStart = "显示开始计时",
TimerWin = "显示获胜计时",
TimerFlag = "显示旗帜重置计时",
ShowPointFrame = "显示旗帜携带着和获胜计时",
})
--------------------
-- Warsong Gulch --
--------------------
L = DBM:GetModLocalization("WarsongGulch")
L:SetGeneralLocalization({
name = "战歌峡谷"
})
L:SetMiscLocalization({
BgStart60 = "战歌峡谷战斗将在1分钟内开始。",
BgStart30 = "战歌峡谷战斗将在30秒钟内开始。做好准备",
ZoneName = "战歌峡谷",
Alliance = "联盟",
Horde = "部落",
InfoErrorText = "携带旗帜者目标功能会在你脱离战斗后恢复.",
ExprFlagPickUp = "(.+)的旗帜被(.+)拔起了!",
ExprFlagCaptured = "(.+)夺取(.+)的旗帜!",
ExprFlagReturn = "(.+)的旗帜被(.+)还到了它的基地中!",
FlagAlliance = "联盟: ",
FlagHorde = "部落: ",
FlagBase = "基地",
})
L:SetTimerLocalization({
TimerStart = "战斗即将开始",
TimerFlag = "旗帜重置",
})
L:SetOptionLocalization({
TimerStart = "显示开始计时",
TimerWin = "显示获胜计时",
TimerFlag = "显示旗帜重置计时",
ShowFlagCarrier = "显示旗帜携带者",
ShowFlagCarrierErrorNote = "战斗中显示旗帜携带者错误信息",
})