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5 commits
4.4.2-2-g3
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master
| Author | SHA1 | Date | |
|---|---|---|---|
| aadeb06793 | |||
| 6c0c1f0624 | |||
| bb20d1df36 | |||
| c88e53d18b | |||
| b9bb16f632 |
5 changed files with 23 additions and 11 deletions
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@ -37,10 +37,14 @@ jobs:
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RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
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-H "Content-Type: application/json" \
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"$API/repos/$REPO/releases" \
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-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \
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-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false,hide_archive_links:true}')" \
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| jq -r '.id')
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fi
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echo "release id: $RID"
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# Gitea honors hide_archive_links only on edit, not create — PATCH it
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# so the auto-generated Source Code (zip/tar.gz) links stay hidden.
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curl -sf -X PATCH -H "Authorization: token $GITEA_TOKEN" -H "Content-Type: application/json" \
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"$API/repos/$REPO/releases/$RID" -d '{"hide_archive_links":true}' >/dev/null || true
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# Upload every dist/*.zip. Per-asset failures don't fail the job —
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# we want partial releases to still publish rather than block the
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# whole pipeline on one big file.
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@ -129,11 +129,13 @@ refresh:SetScript("OnEvent", function(self, event)
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-- UPDATE_SHAPESHIFT_FORMS spam.
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local sig = currentFormSignature()
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if sig == lastFormSignature then return end
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lastFormSignature = sig
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local mod = Bartender4 and Bartender4.GetModule and Bartender4:GetModule("ActionBars", true)
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if not mod or not mod.actionbars then return end
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for _, bar in pairs(mod.actionbars) do
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if bar and bar.UpdateStates then bar:UpdateStates() end
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end
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-- Only cache the signature once a refresh actually ran, so an event
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-- arriving before module init doesn't swallow the next identical one.
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lastFormSignature = sig
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end)
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@ -7,11 +7,14 @@ if not HasMultiCastActionBar then return end
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local classMask = UnitClassMask("player")
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-- CoA: the SHAMAN/HERO mask check doesn't know about CoA custom classes
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-- (e.g. Witchdoctor, which also uses the totem bar). Fall back to the
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-- game-created MultiCastActionBarFrame: if the engine produced it for this
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-- player, we wrap it regardless of class.
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if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask)
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-- CoA: Enum.ClassMask only knows vanilla classes (SHAMAN/HERO); custom classes
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-- (e.g. Witchdoctor) won't match. EnumUtil/Enum.ClassMask may also be nil on
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-- this client. Guard both: if the mask API is unavailable OR the player's class
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-- isn't in the vanilla set, fall through to the MultiCastActionBarFrame check —
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-- if the engine created the bar for this player we wrap it regardless of class.
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local _vanillaMask = EnumUtil and Enum and Enum.ClassMask
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and EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO)
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if _vanillaMask and not bit.contains(_vanillaMask, classMask)
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and not MultiCastActionBarFrame then
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return
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end
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@ -7,9 +7,12 @@ if not HasMultiCastActionBar then return end
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local classMask = UnitClassMask("player")
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-- CoA: see MultiCastBar.lua — same gate, same fallback so the options
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-- panel is registered for custom classes (e.g. Witchdoctor) too.
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if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask)
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-- CoA: see MultiCastBar.lua — same gate, same fallback so the options panel is
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-- registered for custom classes (e.g. Witchdoctor) too. Guard EnumUtil /
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-- Enum.ClassMask for nil in case they are absent on this client.
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local _vanillaMask = EnumUtil and Enum and Enum.ClassMask
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and EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO)
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if _vanillaMask and not bit.contains(_vanillaMask, classMask)
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and not MultiCastActionBarFrame then
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return
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end
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@ -199,7 +199,7 @@ local function Constructor()
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button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
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button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
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button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
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button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
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pcall(button.SetScript, button, "OnGamePadButtonDown", Keybinding_OnKeyDown)
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button:SetPoint("BOTTOMLEFT")
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button:SetPoint("BOTTOMRIGHT")
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button:SetHeight(24)
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