ascension: 4.4.2 → vendored 4.4.2-2-g3b02ee4 (in-game AddOns dir)
Imported from /srv/add01/wow-ascension/Interface/AddOns/Bartender4 — the build Ascension's WotLK 3.3.5 client ships. Single vendored drop: Ascension's build process bundles their custom patches with the standard CurseForge packager output (embedded libs), and the individual patches aren't published separately. Net delta vs Nevcairiel 4.4.2, excluding bundled libs and CRLF normalization: 21 files, 2213+/52- — the Ascension-specific adaptations for WotLK 3.3.5 hero classes / custom action systems. License: All rights reserved (per .toc).
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110 changed files with 23249 additions and 6220 deletions
195
MicroMenu.lua
195
MicroMenu.lua
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@ -1,97 +1,98 @@
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--[[
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Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
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All rights reserved.
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]]
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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-- register module
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local MicroMenuMod = Bartender4:NewModule("MicroMenu", "AceHook-3.0")
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-- fetch upvalues
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local ButtonBar = Bartender4.ButtonBar.prototype
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-- create prototype information
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local MicroMenuBar = setmetatable({}, {__index = ButtonBar})
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local table_insert = table.insert
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local defaults = { profile = Bartender4:Merge({
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enabled = true,
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vertical = false,
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visibility = {
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possess = false,
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},
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padding = -3,
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position = {
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scale = 0.8,
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},
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}, Bartender4.ButtonBar.defaults) }
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function MicroMenuMod:OnInitialize()
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self.db = Bartender4.db:RegisterNamespace("MicroMenu", defaults)
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self:SetEnabledState(self.db.profile.enabled)
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end
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function MicroMenuMod:OnEnable()
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if not self.bar then
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self.bar = setmetatable(Bartender4.ButtonBar:Create("MicroMenu", self.db.profile, L["Micro Menu"]), {__index = MicroMenuBar})
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local buttons = {}
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table_insert(buttons, CharacterMicroButton)
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table_insert(buttons, SpellbookMicroButton)
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table_insert(buttons, TalentMicroButton)
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table_insert(buttons, AchievementMicroButton)
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table_insert(buttons, QuestLogMicroButton)
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table_insert(buttons, SocialsMicroButton)
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table_insert(buttons, PVPMicroButton)
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table_insert(buttons, LFDMicroButton)
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table_insert(buttons, MainMenuMicroButton)
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table_insert(buttons, HelpMicroButton)
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self.bar.buttons = buttons
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MicroMenuMod.button_count = #buttons
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self:SecureHook("UpdateMicroButtons")
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for i,v in pairs(buttons) do
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v:SetParent(self.bar)
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v:Show()
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v:SetFrameLevel(self.bar:GetFrameLevel() + 1)
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v.ClearSetPoint = self.bar.ClearSetPoint
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end
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end
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self.bar:Enable()
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self:ToggleOptions()
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self:ApplyConfig()
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end
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function MicroMenuMod:ApplyConfig()
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self.bar:ApplyConfig(self.db.profile)
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end
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function MicroMenuMod:RestoreButtons()
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if not self:IsEnabled() then return end
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for k,v in pairs(self.bar.buttons) do
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v:SetParent(self.bar)
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v:Show()
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end
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self.bar:UpdateButtonLayout()
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end
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function MicroMenuMod:UpdateMicroButtons()
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if MainMenuBar.state == "player" then
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self:RestoreButtons()
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end
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end
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MicroMenuBar.button_width = 28
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MicroMenuBar.button_height = 58
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MicroMenuBar.vpad_offset = -21
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function MicroMenuBar:ApplyConfig(config)
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ButtonBar.ApplyConfig(self, config)
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if not self.config.position.x then
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self:ClearSetPoint("CENTER", -105, 30)
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self:SavePosition()
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end
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self:UpdateButtonLayout()
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end
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--[[
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Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
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All rights reserved.
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]]
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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-- register module
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local MicroMenuMod = Bartender4:NewModule("MicroMenu", "AceHook-3.0")
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-- fetch upvalues
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local ButtonBar = Bartender4.ButtonBar.prototype
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-- create prototype information
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local MicroMenuBar = setmetatable({}, {__index = ButtonBar})
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local table_insert = table.insert
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local defaults = { profile = Bartender4:Merge({
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enabled = true,
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vertical = false,
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visibility = {
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possess = false,
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},
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padding = -3,
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position = {
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scale = 0.8,
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},
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}, Bartender4.ButtonBar.defaults) }
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function MicroMenuMod:OnInitialize()
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self.db = Bartender4.db:RegisterNamespace("MicroMenu", defaults)
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self:SetEnabledState(self.db.profile.enabled)
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end
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function MicroMenuMod:OnEnable()
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if not self.bar then
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self.bar = setmetatable(Bartender4.ButtonBar:Create("MicroMenu", self.db.profile, L["Micro Menu"]), {__index = MicroMenuBar})
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local buttons = {}
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table_insert(buttons, CharacterMicroButton)
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table_insert(buttons, SpellbookMicroButton)
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table_insert(buttons, TalentMicroButton)
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table_insert(buttons, AchievementMicroButton)
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table_insert(buttons, QuestLogMicroButton)
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table_insert(buttons, SocialsMicroButton)
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table_insert(buttons, LFDMicroButton)
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table_insert(buttons, PathToAscensionMicroButton)
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table_insert(buttons, MainMenuMicroButton)
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table_insert(buttons, HelpMicroButton)
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table_insert(buttons, ChallengesMicroButton)
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self.bar.buttons = buttons
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MicroMenuMod.button_count = #buttons
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self:SecureHook("UpdateMicroButtons")
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for i,v in pairs(buttons) do
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v:SetParent(self.bar)
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v:Show()
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v:SetFrameLevel(self.bar:GetFrameLevel() + 1)
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v.ClearSetPoint = self.bar.ClearSetPoint
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end
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end
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self.bar:Enable()
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self:ToggleOptions()
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self:ApplyConfig()
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end
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function MicroMenuMod:ApplyConfig()
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self.bar:ApplyConfig(self.db.profile)
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end
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function MicroMenuMod:RestoreButtons()
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if not self:IsEnabled() then return end
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for k,v in pairs(self.bar.buttons) do
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v:SetParent(self.bar)
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v:Show()
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end
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self.bar:UpdateButtonLayout()
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end
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function MicroMenuMod:UpdateMicroButtons()
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if MainMenuBar.state == "player" then
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self:RestoreButtons()
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end
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end
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MicroMenuBar.button_width = 27
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MicroMenuBar.button_height = 40
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MicroMenuBar.vpad_offset = 0
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function MicroMenuBar:ApplyConfig(config)
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ButtonBar.ApplyConfig(self, config)
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if not self.config.position.x then
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self:ClearSetPoint("CENTER", -105, 30)
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self:SavePosition()
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end
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self:UpdateButtonLayout()
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end
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